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Vinícius Jurinic Cassol
Vinícius Jurinic Cassol
在 pucrs.br 的電子郵件地址已通過驗證
標題
引用次數
引用次數
年份
Evaluating perceived trust from procedurally animated gaze
A Normoyle, JB Badler, T Fan, NI Badler, VJ Cassol, SR Musse
Proceedings of Motion on Games, 141-148, 2013
502013
Towards a quantitative approach for comparing crowds
SR Musse, VJ Cassol, CR Jung
Computer Animation and Virtual Worlds 23 (1), 49-57, 2012
362012
Detection of global and local motion changes in human crowds
IR de Almeida, VJ Cassol, NI Badler, SR Musse, CR Jung
IEEE Transactions on Circuits and Systems for Video Technology 27 (3), 603-612, 2016
352016
A history of crowd simulation: the past, evolution, and new perspectives
SR Musse, VJ Cassol, D Thalmann
The Visual Computer, 1-16, 2021
292021
Gaming Abroad: o uso de Gamificação no projeto de um sistema para Apoio a Turistas
RE Paffrath, VJ Cassol
XIII SBGames, 429-437, 2014
152014
CrowdSim: Uma ferramenta desenvolvida para Simulação de Multidões
VJ Cassol, RA Rodrigues, LCC Carneiro, A Silva, SR Musse
152012
Simulating crowds in egress scenarios
VJ Cassol, SR Musse, CR Jung, NI Badler
Springer International Publishing, 2017
142017
From their environment to their behavior: a procedural approach to model groups of virtual agents
R Hocevar, F Marson, V Cassol, H Braun, R Bidarra, SR Musse
Intelligent Virtual Agents: 12th International Conference, IVA 2012, Santa …, 2012
132012
An experience-based approach to simulate virtual crowd behaviors under the influence of alcohol
VJ Cassol, CMD Bianco, A Carvalho, J Brasil, M Monteiro, SR Musse
Intelligent Virtual Agents: 15th International Conference, IVA 2015, Delft …, 2015
112015
Simulation of autonomous agents using terrain reasoning
VJ Cassol, FP Marson, M Vendramini, M Paravisi, AL Bicho, CR Jung, ...
Proc. the Twelfth IASTED International Conference on Computer Graphics and …, 2011
112011
Lodus: A multi-level framework for simulating environment and population-a contagion experiment on a pandemic world
GF Silva, V Cassol, ABF Neto, A Antonitsch, D Schaffer, SR Musse, ...
2020 IEEE International Smart Cities Conference (ISC2), 1-8, 2020
72020
An approach to validate crowd simulation software: a case study on crowdsim
VJ Cassol, JO Brasil, ABF Neto, A Braun, SR Musse
2015 14th Brazilian Symposium on Computer Games and Digital Entertainment …, 2015
62015
Procedural hair generation
VJ Cassol, FP Marson, SR Musse
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 185-190, 2009
52009
Crowdsim: a framework to estimate safety of egress performance in real life scenarios
VJ Cassol
Pontifícia Universidade Católica do Rio Grande do Sul, 2016
42016
Crowdvis: a framework for real time crowd visualization
H Braun, VJ Cassol, R Hocevar, FP Marson, SR Musse
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 989-995, 2013
42013
An authoring tool to provide group and crowd animation using natural language scripts
G Mainardi, A Normoyle, V Cassol, N Badler, SR Musse
2021 20th Brazilian Symposium on Computer Games and Digital Entertainment …, 2021
32021
Dynamic terrains applying pseudo-infinity and synthesized by Bezier curves
R De Toni, F Marson, VJ Cassol
Simp/’osio Brasileiro de Jogos e Entretenimento Digital, 2016
32016
Crowd simulation
VJ Cassol, SR Musse, CR Jung, NI Badler, VJ Cassol, SR Musse, ...
Simulating Crowds in Egress Scenarios, 19-45, 2017
22017
A procedural approach to simulate virtual agents behaviors in indoor environments
LM Flach, VJ Cassol, FP Marson, SR Musse
Intelligent Virtual Agents. Springer, 448, 2013
22013
Utilização de Máquina de Turing aplicada a um problema de comparação de Listas de Palavras
VJ Cassol, L Lopes, AD Riva
Revista Brasileira de Computação Aplicada 2 (2), 32-46, 2010
22010
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