An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games EA Boyle, T Hainey, TM Connolly, G Gray, J Earp, M Ott, T Lim, M Ninaus, ... Computers & Education 94, 178-192, 2016 | 1582 | 2016 |
Gamification and education: A literature review I Caponetto, J Earp, M Ott European conference on games based learning 1, 50, 2014 | 879 | 2014 |
The Nordic approach to introducing Computational Thinking and programming in compulsory education S Bocconi, A Chioccariello, J Earp Report prepared for the Nordic@ BETT2018 Steering Group 42, 2018 | 233 | 2018 |
Framing the adoption of serious games in formal education S Arnab, R Berta, J Earp, S De Freitas, M Popescu, M Romero, I Stanescu, ... Electronic Journal of e-learning 10 (2), pp159‑171-pp159‑171, 2012 | 202 | 2012 |
Reviewing computational thinking in compulsory education: State of play and practices from computing education S Bocconi, A Chioccariello, P Kampylis, V Dagienė, P Wastiau, ... Publications Office of the European Union, 2022 | 172 | 2022 |
Learning through playing for or against each other? Promoting collaborative learning in digital game based learning M Romero, M Usart, M Ott, J Earp, S de Freitas, S Arnab | 131 | 2012 |
Educational games as a motivational tool: Considerations on their potential and limitations M Passarelli, FM Dagnino, J Earp, F Manganello, D Persico, F Pozzi, ... SciTePress 1, 330-337, 2019 | 68 | 2019 |
Game making for learning: A systematic review of the research literature J Earp ICERI2015 Proceedings, 6426-6435, 2015 | 51 | 2015 |
Pedagogical plans as communication oriented objects G Olimpo, RM Bottino, J Earp, M Ott, F Pozzi, M Tavella Computers & Education 55 (2), 476-488, 2010 | 51 | 2010 |
Narrative serious game mechanics (NSGM)–insights into the narrative-pedagogical mechanism T Lim, S Louchart, N Suttie, JB Hauge, IA Stanescu, IM Ortiz, ... Games for Training, Education, Health and Sports: 4th International …, 2014 | 50 | 2014 |
Meeting players where they are: Digital games and learning ecologies D Persico, M Passarelli, F Pozzi, J Earp, FM Dagnino, F Manganello British Journal of Educational Technology 50 (4), 1687-1712, 2019 | 44 | 2019 |
Approaches to collaborative game-making for fostering 21st century skills S Bermingham, N Charlier, F Dagnino, J Duggan, J Earp, K Kiili, E Luts, ... European Conference on Games Based Learning, 45, 2013 | 36 | 2013 |
Hot issues in game enhanced learning: the GEL viewpoint S de Freitas, J Earp, M Ott, K Kiili, M Ney, M Popescu, M Romero, M Usart, ... Procedia Computer Science 15, 25-31, 2012 | 36 | 2012 |
Supporting and representing Learning Design with digital tools: In between guidance and flexibility F Pozzi, JI Asensio-Perez, A Ceregini, FM Dagnino, Y Dimitriadis, J Earp Technology, Pedagogy and Education 29 (1), 109-128, 2020 | 35 | 2020 |
Supporting human capital development with serious games: An analysis of three experiences J Earp, M Ott, M Popescu, M Romero, M Usart Computers in Human Behavior 30, 715-720, 2014 | 35 | 2014 |
Supporting the design of pilot learning activities with the Pedagogical Plan Manager RM Bottino, J Earp, G Olimpo, M Ott, F Pozzi, M Tavella Learning to Live in the Knowledge Society: IFIP 20 th World Computer …, 2008 | 29 | 2008 |
Fostering reflection in ICT-based pedagogical planning J Earp, F Pozzi Proceedings of the first International LAMS conference, 35-44, 2006 | 26 | 2006 |
Serious games in formal education: Discussing some critical aspects M Popescu, S Arnab, R Berta, J Earp, S de Freitas, M Romero, I Stanescu, ... Proceedings 5th European Conference on Game-Based Learning, 486-493, 2011 | 25 | 2011 |
Learning through playing for or against each other M Romero, M Usart, M Ott, J Earp, S De Freitas, S Arnab Promoting collaborative learning in digital game based learning 5, 15-28, 2012 | 21 | 2012 |
A multi-dimensional space for learning design representations and tools F Pozzi, D Persico, J Earp The art & science of learning design, 49-62, 2015 | 20 | 2015 |