Non-player character decision-making in computer games MÇ Uludağlı, K Oğuz Artificial Intelligence Review 56 (12), 14159-14191, 2023 | 31 | 2023 |
User interaction in hands-free gaming: A comparative study of gaze-voice and touchscreen interface control MÇ ULUDAĞLI, C ACARTÜRK Turkish Journal of Electrical Engineering and Computer Sciences 26 (2018/4 …, 2018 | 21 | 2018 |
From attributes to communities: a novel approach in social network generation MÇ Uludağlı, K Oğuz PeerJ Computer Science 10, e2483, 2024 | | 2024 |
A Social Network Generator for Games Evaluated Against a Real NPC Network with GPT-Generated Node Attributes MÇ Uludağlı, K Oğuz 2024 Innovations in Intelligent Systems and Applications Conference (ASYU), 1-5, 2024 | | 2024 |
Virtual body anthropomorphism increases drift in self‐location: Further support for the humanoid shape rule E Tekgün, MÇ Uludağlı, H Akcan, B Erdeniz Computer Animation and Virtual Worlds 33 (2), e2038, 2022 | | 2022 |
Comparing mobile game interaction methods in terms of player engagement: Gaze and voice commanded control method vs. touchscreen controls MÇ Uludağlı PQDT-Global, 2017 | | 2017 |