Theo dõi
Daniela Reimann
Tiêu đề
Trích dẫn bởi
Trích dẫn bởi
Năm
An overview of the most relevant literature on coding and computational thinking with emphasis on the relevant issues for teachers
FJ García Peñalvo, D Reimann, M Tuul, A Rees, I Jormanainen
2812016
RoboSTEAM-A Challenge Based Learning Approach for integrating STEAM and develop Computational Thinking
MÁ Conde, C Fernández, J Alves, MJ Ramos, S Celis-Tena, J Gonçalves, ...
Proceedings of the Seventh International Conference on Technological …, 2019
1572019
Introducing coding and computational thinking in the schools: The TACCLE 3–coding project experience
FJ García-Peñalvo, D Reimann, C Maday
Computational Thinking in the STEM Disciplines: Foundations and Research …, 2018
822018
Investigating the computer as a medium in creative processes: an intrdisciplinary apporach
I Reimann, D., Winkler, T., Herczeg M., Höpel
Interdisciplinary Art Education: Building Bridges to Connect Disciplines and …, 2005
73*2005
Evaluation of existing resources (study/analysis)
FJ García-Peñalvo, J Hughes, A Rees, I Jormanainen, T Toivonen, ...
652016
Facing Up to the Learning Organization Challenge: Selected European Writings. Volume II. CEDEFOP Reference Series.
B Nyhan, M Kelleher, P Cressey, R Poell
Bernan Associates, 4611-F Assembly Drive, Lanham, MD 20706-4391 (# 3028 EN …, 2003
44*2003
Game design with portfolios and creative skills
S Reimann, D., Bekk
Creativity in the digital age, 16, 2015
36*2015
Smart Textile objects and conductible ink as a context for arts based teaching and learning of computational thinking at primary school
D Reimann, C Maday
Proceedings of the Fourth International Conference on Technological …, 2016
342016
Enseñanza y aprendizaje del modelado computacional en procesos creativos y contextos estéticos= Teaching and Learning of Computational Modelling in Creative Shaping Processes
D Reimann, C Maday
Education in The Knowledge Society (EKS): 18, 3, 2017, 87-97, 2017
292017
Artistic approaches to media technology in interdisciplinary education – Innovative portfolios in digital media art projects.
S Reimann, D. , Bekk
International yearbook for research in arts education 3/2015: The wisdom of …, 2015
29*2015
Adaption of RoboSTEAM Project to the Pandemic Situation
MÁ Conde, F Rodríguez-Sedano, C Fernández, MJ Ramos, J Alves, ...
Eighth International Conference on Technological Ecosystems for Enhancing …, 2020
282020
TACCLE 3, O5: An overview of the most relevant literature on coding and computational thinking with emphasis on the relevant issues for teachers
FJ García-Peñalvo, D Reimann, M Tuul, AM Rees, I Jormanainen
Belgium. doi: https://doi. org/10.5281/zenodo 165123, 2016
25*2016
Exploring the computer as a shapeable medium by designing artefacts for mixed reality-environments in interdisciplinary education processes
D Reimann, T Winkler, M Herczeg, I Höpel
EdMedia+ Innovate Learning, 915-922, 2003
242003
Developing a learning environment for drama with hypermedia
D Reimann
International Dialogues in Visual Culture Education and Art, 9, 2008
22*2008
Ein Rahmenkonzept für die Erfassung und Entwicklung von Berufsbildungsqualität
M Fischer, M Ziegler, C Gaylor, M Kohl, S Kretschmer, D Reimann, ...
Qualität in der Berufsausbildung: Anspruch und Wirklichkeit, 145-169, 2014
192014
Ästhetisch-informatische Medienbildung mit Kindern und Jugendlichen
D Reimann
Grundlagen, Szenarien und Empfehlungen für Gestaltungsprozesse in Mixed …, 2006
172006
Shaping interactive media with the sewing machine: Smart textile as an artistic context to engage girls in technology and engineering education
D Reimann
International Journal of Art, Culture, Design, and Technology (IJACDT) 1 (1 …, 2011
162011
Ästhetisch-informatische Medienbildung mit Kindern und Jugendlichen: Grundlagen, Szenarien und Empfehlungen für Gestaltungsprozesse in Mixed Reality-Lernräumen
D Reimann
Artificium, 2006
152006
Künstlerisch geleitete Medienbildung mit Portfolios: Potenziale für Jugendliche in berufsvorbereitenden Bildungsmaßnahmen: Herausforderungen beim Übergang Schule–Beruf und das …
D Reimann, S Bekk
Medienimpulse 52 (2), 2014
132014
Creating digital augmented multisensual learning spaces—Transdisciplinary school education between aesthetic creating and building concepts in computer science
T Winkler, D Reimann, M Herczeg, I Höpel
Mensch & Computer 2003: Interaktion in Bewegung, 307-316, 2003
132003
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