Theo dõi
Joseph Macey
Joseph Macey
Postdoctoral Researcher, Centre of Excellence in Game Culture Studies, University of Turku
Email được xác minh tại tuni.fi
Tiêu đề
Trích dẫn bởi
Trích dẫn bởi
Năm
eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling
J Macey, J Hamari
New Media & Society 21 (1), 20-41, 2019
3182019
The ingredients of Twitch streaming: Affordances of game streams
M Sjöblom, M Törhönen, J Hamari, J Macey
Computers in Human Behavior 92, 20-28, 2019
3042019
Content structure is king: An empirical study on gratifications, game genres and content type on Twitch
M Sjöblom, M Törhönen, J Hamari, J Macey
Computers in Human Behavior 73, 161-171, 2017
2872017
Investigating relationships between video gaming, spectating esports, and gambling
J Macey, J Hamari
Computers in Human Behavior 80, 344-353, 2018
2622018
“Empathy machine”: how virtual reality affects human rights attitudes
M Bujić, M Salminen, J Macey, J Hamari
Internet Research 30 (5), 1407-1425, 2020
1472020
Does esports spectating influence game consumption?
J Macey, V Tyrväinen, H Pirkkalainen, J Hamari
Behaviour and Information Technology, 2020
1232020
Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating
M Sjöblom, J Macey, J Hamari
Internet Research 30 (3), 713-735, 2019
852019
Current issues of sustainability in esports
AG Nyström, B McCauley, J Macey, TM Scholz, N Besombes, J Cestino, ...
International Journal of Esports 1 (1), 2022
732022
Gamblification: A definition
J Macey, J Hamari
New Media & Society 26 (4), 2046-2065, 2022
722022
What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors
J Macey, B Abarbanel, J Hamari
New Media & Society 23 (6), 1481-1505, 2020
682020
Comment on the global gaming industry's statement on ICD‐11 gaming disorder: a corporate strategy to disregard harm and deflect social responsibility?
DL King, Gaming Industry Response Consortium
Addiction 113 (11), 2145-1246, 2018
512018
GamCog: A measurement instrument for miscognitions related to gamblification, gambling, and video gaming
J Macey, J Hamari
Psychology of Addictive Behaviors 34 (1), 242-, 2020
392020
Online abuse and age in Dota 2
T Mattinen, J Macey
Proceedings of the 22nd International Academic Mindtrek Conference, 69-78, 2018
352018
VGO, NFT, OMG! Commentary on continued developments in skins wagering
B Abarbanel, J Macey
Gaming Law Review 23 (1), 23-25, 2019
292019
The Games We Play: Relationships between game genre, business model and loot box opening
J Macey, J Hamari
CEUR Workshop Proceedings, 3rd International GamiFIN Conference, Levi …, 2019
282019
The Talk of the Town: Community Perspectives on Loot Boxes
J Macey, M Bujić
Modes of Esports Engagement in Overwatch, 199-223, 2022
262022
Liking the game: How can spectating motivations influence social media usage at live esports events?
M Sjöblom, L Hassan, J Macey, M Törhönen, J Hamari
Proceedings of the 9th international conference on social media and society …, 2018
262018
The convergence of play: interrelations of social casino gaming, gambling, and digital gaming in Finland
J Macey, J Kinnunen
International gambling studies 20 (3), 414-435, 2020
252020
Gamers Who Gamble: Examining the Relationship Between Esports Spectatorship and Event Wagering
B Abarbanel, J Macey, J Hamari, R Melton
Journal of Emerging Sport Studies 3, 2020
192020
Esports: Final Report
M Sjöblom, J Hamari, H Jylhä, J Macey, M Törhönen
Tampere University, 2019
18*2019
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