Ingame worked examples support as an alternative to textual instructions in serious games about programming P Toukiloglou, S Xinogalos Journal of Educational Computing Research 60 (7), 1615-1636, 2022 | 13 | 2022 |
A systematic literature review on adaptive supports in serious games for programming P Toukiloglou, S Xinogalos Information 14 (5), 277, 2023 | 9 | 2023 |
Adaptive support with working examples in serious games about programming P Toukiloglou, S Xinogalos Journal of Educational Computing Research 61 (4), 766-789, 2023 | 8 | 2023 |
Design and development of learning objects for lower secondary education in Greece: The case of computer science e-books A Jimoyiannis, E Christopoulou, A Paliouras, A Petsos, A Saridaki, ... EDULEARN13 Proceedings, 41-49, 2013 | 8 | 2013 |
NanoDoc: Designing an adaptive serious game for programming with working examples support P Toukiloglou, S Xinogalos European Conference on Games Based Learning, 628-XXVII, 2022 | 4 | 2022 |
Effects of collaborative support on learning in serious games for programming P Toukiloglou, S Xinogalos Journal of Educational Computing Research 63 (1), 126-146, 2025 | 2 | 2025 |
Evaluating support systems and interface efficiency in Hour of Code’s Minecraft Adventurer P Toukiloglou, S Xinogalos Education and Information Technologies 29 (10), 11869-11889, 2024 | 2 | 2024 |
Towards a taxonomy of support systems in serious games about programming P Toukiloglou, S Xinogalos Συνέδρια της Ελληνικής Επιστημονικής Ένωσης Τεχνολογιών Πληροφορίας …, 2023 | | 2023 |