Theo dõi
Daniel Holden
Daniel Holden
Epic Games
Email được xác minh tại theorangeduck.com - Trang chủ
Tiêu đề
Trích dẫn bởi
Trích dẫn bởi
Năm
A deep learning framework for character motion synthesis and editing
D Holden, J Saito, T Komura
ACM Transactions on Graphics (ToG) 35 (4), 1-11, 2016
7892016
Phase-functioned neural networks for character control
D Holden, T Komura, J Saito
ACM Transactions on Graphics (TOG) 36 (4), 1-13, 2017
6902017
Learning motion manifolds with convolutional autoencoders
D Holden, J Saito, T Komura, T Joyce
SIGGRAPH Asia 2015 technical briefs, 1-4, 2015
3772015
DReCon: data-driven responsive control of physics-based characters
K Bergamin, S Clavet, D Holden, JR Forbes
ACM Transactions On Graphics (TOG) 38 (6), 1-11, 2019
2362019
A recurrent variational autoencoder for human motion synthesis
T Komura, I Habibie, D Holden, J Schwarz, J Yearsley
The 28th British Machine Vision Conference, 2017
2082017
Learned motion matching
D Holden, O Kanoun, M Perepichka, T Popa
ACM Transactions on Graphics (ToG) 39 (4), 53: 1-53: 12, 2020
1642020
Robust solving of optical motion capture data by denoising
D Holden
ACM Transactions on Graphics (TOG) 37 (4), 1-12, 2018
1242018
Subspace neural physics: Fast data-driven interactive simulation
D Holden, BC Duong, S Datta, D Nowrouzezahrai
Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on …, 2019
107*2019
Fast neural style transfer for motion data
D Holden, I Habibie, I Kusajima, T Komura
IEEE computer graphics and applications 37 (4), 42-49, 2017
982017
ZeroEGGS: Zero‐shot Example‐based Gesture Generation from Speech
S Ghorbani, Y Ferstl, D Holden, NF Troje, MA Carbonneau
Computer Graphics Forum 42 (1), 206-216, 2023
742023
Supertrack: Motion tracking for physically simulated characters using supervised learning
L Fussell, K Bergamin, D Holden
ACM Transactions on Graphics (TOG) 40 (6), 1-13, 2021
622021
Learning an inverse rig mapping for character animation
D Holden, J Saito, T Komura
Proceedings of the 14th ACM SIGGRAPH/Eurographics Symposium on Computer …, 2015
392015
Neural network ambient occlusion
D Holden, J Saito, T Komura
SIGGRAPH ASIA 2016 Technical Briefs, 1-4, 2016
232016
Learning inverse rig mappings by nonlinear regression
D Holden, J Saito, T Komura
IEEE transactions on visualization and computer graphics 23 (3), 1167-1178, 2016
202016
Robust marker trajectory repair for mocap using kinematic reference
M Perepichka, D Holden, SP Mudur, T Popa
Proceedings of the 12th ACM SIGGRAPH Conference on Motion, Interaction and …, 2019
182019
Scanning and animating characters dressed in multiple-layer garments
P Hu, T Komura, D Holden, Y Zhong
The Visual Computer 33, 961-969, 2017
132017
Artist guided generation of video game production quality face textures
C Murphy, S Mudur, D Holden, MA Carbonneau, D Ghafourzadeh, ...
Computers & Graphics 98, 268-279, 2021
112021
Character control with neural networks and machine learning
D Holden
Proc. of GDC 1, 2, 2018
82018
Learning 3D Global Human Motion Estimation from Unpaired, Disjoint Datasets.
J Habekost, T Shiratori, Y Ye, T Komura, M Shi, K Aberman, A Aristidou, ...
BMVC, 2020
52020
Appearance controlled face texture generation for video game characters
C Murphy, S Mudur, D Holden, MA Carbonneau, D Ghafourzadeh, ...
Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and …, 2020
42020
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