Takip et
Kizashi Nakano
Kizashi Nakano
cyber.t.u-tokyo.ac.jp üzerinde doğrulanmış e-posta adresine sahip - Ana Sayfa
Başlık
Alıntı yapanlar
Alıntı yapanlar
Yıl
DeepTaste: Augmented reality gustatory manipulation with GAN-based real-time food-to-food translation
K Nakano, D Horita, N Sakata, K Kiyokawa, K Yanai, T Narumi
2019 IEEE international symposium on mixed and augmented reality (ISMAR …, 2019
412019
Head-mounted display with increased downward field of view improves presence and sense of self-location
K Nakano, N Isoyama, D Monteiro, N Sakata, K Kiyokawa, T Narumi
IEEE Transactions on Visualization and Computer Graphics 27 (11), 4204-4214, 2021
222021
Enchanting your noodles: GAN-based real-time food-to-food translation and its impact on vision-induced gustatory manipulation
K Nakano, D Horita, N Sakata, K Kiyokawa, K Yanai, T Narumi
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1096-1097, 2019
202019
Ukemochi: A video see-through food overlay system for eating experience in the metaverse
K Nakano, D Horita, N Isoyama, H Uchiyama, K Kiyokawa
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-8, 2022
162022
A study on persistence of gan-based vision-induced gustatory manipulation
K Nakano, D Horita, N Kawai, N Isoyama, N Sakata, K Kiyokawa, K Yanai, ...
Electronics 10 (10), 1157, 2021
92021
Enchanting your noodles: A gustatory manipulation interface by using gan-based real-time food-to-food translation
K Nakano, D Horita, N Sakata, K Kiyokawa, K Yanai, T Narumi
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1339-1340, 2019
52019
Effects of visual presentation near the mouth on cross-modal effects of multisensory flavor perception and ease of eating
K Nakano, M Perusquia-Hernandez, N Isoyama, H Uchiyama, ...
2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2023
32023
Avatars for Good Drinking: An Exploratory Study of The Effects of Avatar's Body Shape on Beverage Perception
Y Koseki, Y Arikawa, K Nakano, T Narumi
SIGGRAPH Asia 2023 Posters, 1-2, 2023
12023
The Proteus Effect in Augmented Reality: Impact of Avatar Age and User Perspective on Walking Behaviors
R Otono, Y Shikanai, K Nakano, N Isoyama, H Uchiyama, K Kiyokawa
The Virtual Reality Society of Japan, 2021
12021
Avatars, Should We Look at Them Directly or through a Mirror?: Effects of Avatar Display Method on Sense of Embodiment and Gaze
K Nakano, T Narumi
IEEE Transactions on Visualization and Computer Graphics, 2025
2025
視覚情報と味覚
中野萌士
日本バーチャルリアリティ学会誌 29 (1), 36-38, 2024
2024
Reducing the Proteus Effect in Virtual Reality: A Mental and Acting Approach
E Kimura, A Genay, K Nakano, Y Hirao, M Perusquía-Hernández, ...
The Eurographics Association, 2024
2024
VR 体験向上のためのビデオシースルー AR と物理ドアを用いた実環境と VR 環境間の遷移手法の評価
藤澤岳瞭, 中野萌士, 磯山直也, 内山英昭, 清川清
研究報告コンピュータビジョンとイメージメディア (CVIM) 2023 (33), 1-6, 2023
2023
Proposed Transition Method between Real and VR Environments Using Video See-Through AR and Physical Doors to Improve VR Experience
T Fujisawa, K Nakano, M Perusquia-Hernandez, N Isoyama, H Uchiyama, ...
IEICE Technical Report; IEICE Tech. Rep. 122 (175), 1-2, 2022
2022
下方視野を拡大したヘッドマウントディスプレイが食べやすさやクロスモーダル効果に与える影響
中野萌士, 磯山直也, 内山英昭, 清川清
日本 VR 学会大会論文集 27, 2022
2022
動画像処理を活用した力学分野の実験指導法に関する研究
宮原慎, ミヤハラシン, 中野萌士, ナカノキザシ, 中川朋奈, ナカガワトモナ, ...
福岡大学理学集報 48 (2), 49-52, 2018
2018
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