DeepTaste: Augmented reality gustatory manipulation with GAN-based real-time food-to-food translation K Nakano, D Horita, N Sakata, K Kiyokawa, K Yanai, T Narumi 2019 IEEE international symposium on mixed and augmented reality (ISMAR …, 2019 | 41 | 2019 |
Head-mounted display with increased downward field of view improves presence and sense of self-location K Nakano, N Isoyama, D Monteiro, N Sakata, K Kiyokawa, T Narumi IEEE Transactions on Visualization and Computer Graphics 27 (11), 4204-4214, 2021 | 22 | 2021 |
Enchanting your noodles: GAN-based real-time food-to-food translation and its impact on vision-induced gustatory manipulation K Nakano, D Horita, N Sakata, K Kiyokawa, K Yanai, T Narumi 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1096-1097, 2019 | 20 | 2019 |
Ukemochi: A video see-through food overlay system for eating experience in the metaverse K Nakano, D Horita, N Isoyama, H Uchiyama, K Kiyokawa CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-8, 2022 | 16 | 2022 |
A study on persistence of gan-based vision-induced gustatory manipulation K Nakano, D Horita, N Kawai, N Isoyama, N Sakata, K Kiyokawa, K Yanai, ... Electronics 10 (10), 1157, 2021 | 9 | 2021 |
Enchanting your noodles: A gustatory manipulation interface by using gan-based real-time food-to-food translation K Nakano, D Horita, N Sakata, K Kiyokawa, K Yanai, T Narumi 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1339-1340, 2019 | 5 | 2019 |
Effects of visual presentation near the mouth on cross-modal effects of multisensory flavor perception and ease of eating K Nakano, M Perusquia-Hernandez, N Isoyama, H Uchiyama, ... 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2023 | 3 | 2023 |
Avatars for Good Drinking: An Exploratory Study of The Effects of Avatar's Body Shape on Beverage Perception Y Koseki, Y Arikawa, K Nakano, T Narumi SIGGRAPH Asia 2023 Posters, 1-2, 2023 | 1 | 2023 |
The Proteus Effect in Augmented Reality: Impact of Avatar Age and User Perspective on Walking Behaviors R Otono, Y Shikanai, K Nakano, N Isoyama, H Uchiyama, K Kiyokawa The Virtual Reality Society of Japan, 2021 | 1 | 2021 |
Avatars, Should We Look at Them Directly or through a Mirror?: Effects of Avatar Display Method on Sense of Embodiment and Gaze K Nakano, T Narumi IEEE Transactions on Visualization and Computer Graphics, 2025 | | 2025 |
視覚情報と味覚 中野萌士 日本バーチャルリアリティ学会誌 29 (1), 36-38, 2024 | | 2024 |
Reducing the Proteus Effect in Virtual Reality: A Mental and Acting Approach E Kimura, A Genay, K Nakano, Y Hirao, M Perusquía-Hernández, ... The Eurographics Association, 2024 | | 2024 |
VR 体験向上のためのビデオシースルー AR と物理ドアを用いた実環境と VR 環境間の遷移手法の評価 藤澤岳瞭, 中野萌士, 磯山直也, 内山英昭, 清川清 研究報告コンピュータビジョンとイメージメディア (CVIM) 2023 (33), 1-6, 2023 | | 2023 |
Proposed Transition Method between Real and VR Environments Using Video See-Through AR and Physical Doors to Improve VR Experience T Fujisawa, K Nakano, M Perusquia-Hernandez, N Isoyama, H Uchiyama, ... IEICE Technical Report; IEICE Tech. Rep. 122 (175), 1-2, 2022 | | 2022 |
下方視野を拡大したヘッドマウントディスプレイが食べやすさやクロスモーダル効果に与える影響 中野萌士, 磯山直也, 内山英昭, 清川清 日本 VR 学会大会論文集 27, 2022 | | 2022 |
動画像処理を活用した力学分野の実験指導法に関する研究 宮原慎, ミヤハラシン, 中野萌士, ナカノキザシ, 中川朋奈, ナカガワトモナ, ... 福岡大学理学集報 48 (2), 49-52, 2018 | | 2018 |