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Miguel A. Rodríguez-Ortiz
Miguel A. Rodríguez-Ortiz
ucol.mx üzerinde doğrulanmış e-posta adresine sahip
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Alıntı yapanlar
Alıntı yapanlar
Yıl
Teaching HCI skills in higher education through game design: A study of students’ perceptions
PC Santana-Mancilla, MA Rodriguez-Ortiz, MA Garcia-Ruiz, ...
Informatics 6 (2), 22, 2019
282019
Mobile accessibility for people with combined visual and motor impairment: a case study
SB Fajardo-Flores, LS Gaytán-Lugo, PC Santana-Mancilla, ...
Proceedings of the 8th Latin American Conference on Human-Computer …, 2017
162017
Usability Testing of Serious Games: The Experience of the IHCLab
PC Santana-Mancilla, LS Gaytán-Lugo, MA Rodríguez-Ortiz
Games User Research: A Case Study Approach; CRC Press: Boca Raton, FL, USA …, 2016
42016
Accessibility Assessment for Online Education Tools: Towards Accessible Principles for a Mexican University.
SB Fajardo-Flores, LS Gaytan-Lugo, PC Santana-Mancilla, ...
EAI Endorsed Transactions on e-Learning, 2021
32021
Evaluación heurística a la plataforma CODAES para la consulta y creación de objetos de aprendizaje y MOOCs
MA Rodríguez-Ortiz, PC Santana-Mancilla, LS Gaytán-Lugo
Avances en Interacción Humano-Computadora 1 (1), 28-29, 2016
32016
Codesigning a Spanish literacy platform for deaf children
LS Gaytan-Lugo, SS Prietch, PC Santana-Mancilla, MA Rodriguez-Ortiz, ...
Proceedings of the XI Latin American Conference on Human Computer …, 2023
22023
Towards a wearable device for monitoring health of athletes
VHP Andrade, PC Santana-Mancilla, SB Fajardo-Flores, EG Michel, ...
Proceedings of the IX Latin American Conference on Human Computer …, 2019
22019
User Experience Evaluation to El Encanto: a Serious Game for Learning Community Intervention.
PC Santana-Mancilla, MA Rodríguez-Ortiz, LS Gaytán-Lugo, ...
Res. Comput. Sci. 108, 81-88, 2015
22015
Comparison Between KLM Estimations and Screen Reader Times in Non-Visual Interaction
SB Fajardo-Flores, LS Gaytán-Lugo, PC Santana-Mancilla, ...
Proceedings of the 7th Mexican Conference on Human-Computer Interaction, 1-4, 2018
12018
Juego serio con interacción natural para la activación física en niños de primaria
AYV Hernández, EMS Larios, PCS Mancilla, MÁR Ortiz
Congreso Internacional en Ciencias de la Educación, 0
1
From Transcription to Empathy: Employing Artificial Intelligence Tools in User-Centered Design for an Online Assessment Platform
MA Rodríguez-Ortiz, DGL Avalos, KMA Quiles, LS Gaytan-Lugo
Avances en Interacción Humano-Computadora 9 (1), 109-116, 2024
2024
Intercultural Collaboration in Teaching Spanish as a Second Language for Deaf Students
SB Fajardo-Flores, U Martínez Cruz, ML Reyes Cortés, A Varela García, ...
Companion Publication of the 2024 Conference on Computer-Supported …, 2024
2024
SISTEMA DE EVALUACIÓN POR COMPETENCIAS INTEGRADO A UNA PLATAFORMA EDUCATIVA INSTITUCIONAL
VHM Sandoval, AG Nevares, MÁR Ortiz
Pistas Educativas 39 (128), 2018
2018
Usability Testing of Serious Games
PC Santana-Mancilla, LS Gaytán-Lugo, MA Rodríguez-Ortiz
Games User Research: A Case Study Approach, 271, 2017
2017
Desarrollo de un juego serio para adquirir competencias en interven-ción comunitaria para trabajo social
MA Rodríguez-Ortiz, PC Santana-Mancilla, LS Gaytán-Lugo, ...
SUS APLICACIONES Y CONTRIBUCIONES, 125, 0
Challenges in the Design of a Mobile Application to Support Literacy for Students with Deafness in Mexico
SB Fajardo-Flores, LS Gaytán-Lugo, PC Santana-Mancilla, ...
Mobile Accessibility for People with Combined Visual and Motor Impairment: A case Study
B Silvia, S Laura, C Pedro, A Miguel
Uso del TAM en la evaluación de una plataforma basada en la actividad para dar soporte al RUP
KPC Vaca, PC Santana, MÁR Ortiz
12 Uso de Juegos Serios para la Enseñanza-Aprendizaje de Competencias en Nivel Superior
PCS Mancilla, MAG Ruiz, LSG Lugo, MAR Ortiz, SBF Flores
INTERFAZ CONVERSACIONAL PARA FACILITAR LA LECTURA ACTIVA DE TEXTOS A PERSONAS CON DISCAPACIDAD VISUAL Y/O MOTRIZ
MÁR Ortiz, SBF Flores, PCS Mancilla, LSG Lugo
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