Takip et
Samantha Clarke
Samantha Clarke
coventry.ac.uk üzerinde doğrulanmış e-posta adresine sahip
Başlık
Alıntı yapanlar
Alıntı yapanlar
Yıl
EscapED: A framework for creating educational escape rooms and interactive games to for higher/further education
S Clarke, D Peel, S Arnab, L Morini, O Wood
International Journal of Serious Games 4 (3), 73-86, 2017
3802017
Essential features of serious games design in higher education: Linking learning attributes to game mechanics
P Lameras, S Arnab, I Dunwell, C Stewart, S Clarke, P Petridis
British journal of educational technology 48 (4), 972-994, 2017
3602017
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting
S Arnab, K Brown, S Clarke, I Dunwell, T Lim, N Suttie, S Louchart, ...
Computers & Education 69, 15-30, 2013
2512013
Towards a trans‐disciplinary methodology for a game‐based intervention development process
S Arnab, S Clarke
British journal of educational technology 48 (2), 279-312, 2017
1382017
Co-creativity through play and game design thinking.
S Arnab, S Clarke, L Morini
Electronic Journal of E-Learning 17 (3), 184-198, 2019
822019
Designing mini-games as micro-learning resources for professional development in multi-cultural organisations
S Arnab, L Walaszczyk, M Lewis, S Kernaghan-Andrews, M Loizou, ...
Electronic Journal of eLearning 19 (2), 44-58, 2021
282021
Escaped: Adapting live-action, interactive games to support higher education teaching and learning practices
S Clarke, S Arnab, H Keegan, L Morini, O Wood
Games and Learning Alliance: 5th International Conference, GALA 2016 …, 2016
282016
Dungeons and dragons as a tool for developing student self-reflection skills
S Clarke, S Arnab, L Morini, L Heywood
Games and Learning Alliance: 7th International Conference, GALA 2018 …, 2019
272019
A Participatory Co-Creation Model to Drive Community Engagement in Rural Indigenous Schools: A Case Study in Sarawak.
JL Minoi, F Mohamad, S Arnab, J Phoa, L Morini, J Beaufoy, T Lim, ...
Electronic Journal of e-Learning 17 (3), 173-183, 2019
262019
EscapED: A framework for creating live-action, interactive games for higher/further education learning and soft skills development
S Clarke, S Arnab, L Morini, O Wood, K Green, A Masters, A Bourazeri
10th European Conference on Games Based Learning, 968-972, 2016
232016
Pr: Epare: A game-based approach to relationship guidance for adolescents
S Clarke, S Arnab, I Dunwell, K Brown
Procedia Computer Science 15, 38-44, 2012
192012
Tackling sensitive issues using a game-based environment: serious game for relationships and sex education (RSE)
K Brown, S Arnab, J Bayley, K Newby, P Joshi, B Judd, A Baxter, S Clarke
Annual Review of Cybertherapy and Telemedicine 2012, 165-171, 2012
152012
Using frugal education principles and the RPG Maker MV game engine to aid the co-creation of digital game-based learning resources
S Clarke, A Masters, B Collins, D Flynn, S Arnab
Proceedings of the 14th International Conference on Game Based Learning …, 2020
142020
Co-Creativity with playful and gameful inspirations
S Arnab, L Morini, S Clarke
Proceedings of the 12th European Conference on Game-Based Learning, ECGBL, 1-7, 2018
92018
Designing mini-games for micro-learning: Open educational resources on cultural risks in multi-cultural organisations
S Arnab, L Walaszczyk, M Lewis, S Kernaghan-Andrews, A Masters, ...
ECGBL 2020 14th European Conference on Game-Based Learning, 21, 2020
82020
Creativeculture: Can teachers be game designers
S Arnab, JL Minoi, F Mohamad, L Morini, S Clarke
Proceedings of the 13th International Conference on Game Based Learning …, 2019
82019
Game-based lifestyle interventions for adolescents: An evidence-based approach
I Dunwell, K Torrens, S Clarke, S Doukianou
2014 International Conference on Interactive Mobile Communication …, 2014
82014
A hybrid, gamified and mystery-driven approach for facilitating problem based learning in a postgraduate strength and conditioning module
M Duncan, S Clarke, T Myers, J Tallis, S Arnab
Practice and Evidence of the Scholarship of Teaching and Learning in Higher …, 2018
72018
The effect of a home-based, gamified stability skills intervention on 4-5-year-old children’s physical and cognitive outcomes: A pilot study
KF Davies, S Clarke, R Martins, JR Rudd, M Duncan
Psychology of Sport and Exercise 73, 102636, 2024
62024
SimAULA: Creating higher-level gamification through adoption of a learning-objective to game-objective mapping approach
SCP Lameras, S Arnab
European conference on games based learning, 127, 2016
62016
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Makaleler 1–20