EscapED: A framework for creating educational escape rooms and interactive games to for higher/further education S Clarke, D Peel, S Arnab, L Morini, O Wood International Journal of Serious Games 4 (3), 73-86, 2017 | 380 | 2017 |
Essential features of serious games design in higher education: Linking learning attributes to game mechanics P Lameras, S Arnab, I Dunwell, C Stewart, S Clarke, P Petridis British journal of educational technology 48 (4), 972-994, 2017 | 360 | 2017 |
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting S Arnab, K Brown, S Clarke, I Dunwell, T Lim, N Suttie, S Louchart, ... Computers & Education 69, 15-30, 2013 | 251 | 2013 |
Towards a trans‐disciplinary methodology for a game‐based intervention development process S Arnab, S Clarke British journal of educational technology 48 (2), 279-312, 2017 | 138 | 2017 |
Co-creativity through play and game design thinking. S Arnab, S Clarke, L Morini Electronic Journal of E-Learning 17 (3), 184-198, 2019 | 82 | 2019 |
Designing mini-games as micro-learning resources for professional development in multi-cultural organisations S Arnab, L Walaszczyk, M Lewis, S Kernaghan-Andrews, M Loizou, ... Electronic Journal of eLearning 19 (2), 44-58, 2021 | 28 | 2021 |
Escaped: Adapting live-action, interactive games to support higher education teaching and learning practices S Clarke, S Arnab, H Keegan, L Morini, O Wood Games and Learning Alliance: 5th International Conference, GALA 2016 …, 2016 | 28 | 2016 |
Dungeons and dragons as a tool for developing student self-reflection skills S Clarke, S Arnab, L Morini, L Heywood Games and Learning Alliance: 7th International Conference, GALA 2018 …, 2019 | 27 | 2019 |
A Participatory Co-Creation Model to Drive Community Engagement in Rural Indigenous Schools: A Case Study in Sarawak. JL Minoi, F Mohamad, S Arnab, J Phoa, L Morini, J Beaufoy, T Lim, ... Electronic Journal of e-Learning 17 (3), 173-183, 2019 | 26 | 2019 |
EscapED: A framework for creating live-action, interactive games for higher/further education learning and soft skills development S Clarke, S Arnab, L Morini, O Wood, K Green, A Masters, A Bourazeri 10th European Conference on Games Based Learning, 968-972, 2016 | 23 | 2016 |
Pr: Epare: A game-based approach to relationship guidance for adolescents S Clarke, S Arnab, I Dunwell, K Brown Procedia Computer Science 15, 38-44, 2012 | 19 | 2012 |
Tackling sensitive issues using a game-based environment: serious game for relationships and sex education (RSE) K Brown, S Arnab, J Bayley, K Newby, P Joshi, B Judd, A Baxter, S Clarke Annual Review of Cybertherapy and Telemedicine 2012, 165-171, 2012 | 15 | 2012 |
Using frugal education principles and the RPG Maker MV game engine to aid the co-creation of digital game-based learning resources S Clarke, A Masters, B Collins, D Flynn, S Arnab Proceedings of the 14th International Conference on Game Based Learning …, 2020 | 14 | 2020 |
Co-Creativity with playful and gameful inspirations S Arnab, L Morini, S Clarke Proceedings of the 12th European Conference on Game-Based Learning, ECGBL, 1-7, 2018 | 9 | 2018 |
Designing mini-games for micro-learning: Open educational resources on cultural risks in multi-cultural organisations S Arnab, L Walaszczyk, M Lewis, S Kernaghan-Andrews, A Masters, ... ECGBL 2020 14th European Conference on Game-Based Learning, 21, 2020 | 8 | 2020 |
Creativeculture: Can teachers be game designers S Arnab, JL Minoi, F Mohamad, L Morini, S Clarke Proceedings of the 13th International Conference on Game Based Learning …, 2019 | 8 | 2019 |
Game-based lifestyle interventions for adolescents: An evidence-based approach I Dunwell, K Torrens, S Clarke, S Doukianou 2014 International Conference on Interactive Mobile Communication …, 2014 | 8 | 2014 |
A hybrid, gamified and mystery-driven approach for facilitating problem based learning in a postgraduate strength and conditioning module M Duncan, S Clarke, T Myers, J Tallis, S Arnab Practice and Evidence of the Scholarship of Teaching and Learning in Higher …, 2018 | 7 | 2018 |
The effect of a home-based, gamified stability skills intervention on 4-5-year-old children’s physical and cognitive outcomes: A pilot study KF Davies, S Clarke, R Martins, JR Rudd, M Duncan Psychology of Sport and Exercise 73, 102636, 2024 | 6 | 2024 |
SimAULA: Creating higher-level gamification through adoption of a learning-objective to game-objective mapping approach SCP Lameras, S Arnab European conference on games based learning, 127, 2016 | 6 | 2016 |