QUALINET white paper on definitions of immersive media experience (IMEx) A Perkis, C Timmerer, S Baraković, JB Husić, S Bech, S Bosse, J Botev, ... arXiv preprint arXiv:2007.07032, 2020 | 117 | 2020 |
GamingVideoSET: a dataset for gaming video streaming applications N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller 2018 16th Annual Workshop on Network and Systems Support for Games (NetGames …, 2018 | 78 | 2018 |
An evaluation of video quality assessment metrics for passive gaming video streaming N Barman, S Schmidt, S Zadtootaghaj, MG Martini, S Möller Proceedings of the 23rd packet video workshop, 7-12, 2018 | 76 | 2018 |
Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE S Möller, S Schmidt, J Beyer 2013 Fifth International Workshop on Quality of Multimedia Experience (QoMEX …, 2013 | 67 | 2013 |
Modeling gaming qoe: Towards the impact of frame rate and bit rate on cloud gaming S Zadtootaghaj, S Schmidt, S Möller 2018 Tenth international conference on quality of multimedia experience …, 2018 | 66 | 2018 |
A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience SS Sabet, S Schmidt, S Zadtootaghaj, B Naderi, C Griwodz, S Möller Proceedings of the 11th ACM Multimedia Systems Conference, 15-25, 2020 | 57 | 2020 |
NDNetGaming-development of a no-reference deep CNN for gaming video quality prediction M Utke, S Zadtootaghaj, S Schmidt, S Bosse, S Möller Multimedia tools and applications, 1-23, 2022 | 54 | 2022 |
NR-GVQM: A no reference gaming video quality metric S Zadtootaghaj, N Barman, S Schmidt, MG Martini, S Möller 2018 IEEE international symposium on multimedia (ISM), 131-134, 2018 | 54 | 2018 |
Towards the delay sensitivity of games: There is more than genres S Schmidt, S Zadtootaghaj, S Möller 2017 Ninth international conference on quality of multimedia experience …, 2017 | 51 | 2017 |
Delay sensitivity classification of cloud gaming content SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Möller Proceedings of the 12th ACM International Workshop on Immersive Mixed and …, 2020 | 46 | 2020 |
A classification of video games based on game characteristics linked to video coding complexity S Zadtootaghaj, S Schmidt, N Barman, S Möller, MG Martini 2018 16th Annual workshop on network and systems support for games (NetGames …, 2018 | 44 | 2018 |
Quality estimation models for gaming video streaming services using perceptual video quality dimensions S Zadtootaghaj, S Schmidt, SS Sabet, S Möller, C Griwodz Proceedings of the 11th ACM multimedia systems conference, 213-224, 2020 | 43 | 2020 |
New ITU-T standards for gaming QoE evaluation and management S Moller, S Schmidt, S Zadtootaghaj 2018 Tenth International Conference on Quality of Multimedia Experience …, 2018 | 40 | 2018 |
Impact of virtual environments on motivation and engagement during exergames S Schmidt, P Ehrenbrink, B Weiss, JN Voigt-Antons, T Kojic, A Johnston, ... 2018 Tenth international conference on quality of multimedia experience …, 2018 | 36 | 2018 |
Towards applying game adaptation to decrease the impact of delay on quality of experience SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller 2018 IEEE international symposium on multimedia (ISM), 114-121, 2018 | 31 | 2018 |
An objective and subjective quality assessment study of passive gaming video streaming N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller International Journal of Network Management 30 (3), e2054, 2020 | 28 | 2020 |
Assessing the quality of experience of cloud gaming services S Schmidt Springer, 2023 | 25 | 2023 |
Assessing interactive gaming quality of experience using a crowdsourcing approach S Schmidt, B Naderi, SS Sabet, S Zadtootaghaj, S Möller 2020 Twelfth international conference on quality of multimedia experience …, 2020 | 24 | 2020 |
Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments G Regal, JN Voigt-Antons, S Schmidt, J Schrammel, T Kojić, M Tscheligi, ... Quality and User Experience 4, 1-13, 2019 | 23 | 2019 |
Towards the impact of Gamers' adaptation to delay variation on gaming quality of experience SS Sabet, S Schmidt, C Griwodz, S Möller 2019 Eleventh international conference on quality of multimedia experience …, 2019 | 22 | 2019 |