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Adrian Hon
Adrian Hon
Independent Scholar
Verifierad e-postadress på mssv.net - Startsida
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What players of virtual reality exercise games want: thematic analysis of web-based reviews
N Faric, HWW Potts, A Hon, L Smith, K Newby, A Steptoe, A Fisher
Journal of medical Internet research 21 (9), e13833, 2019
1012019
A virtual reality exergame to engage adolescents in physical activity: mixed methods study describing the formative intervention development process
N Farič, L Smith, A Hon, HWW Potts, K Newby, A Steptoe, A Fisher
Journal of medical Internet research 23 (2), e18161, 2021
392021
Younger adolescents’ perceptions of physical activity, exergaming, and virtual reality: Qualitative intervention development study
N Farič, E Yorke, L Varnes, K Newby, HWW Potts, L Smith, A Hon, ...
JMIR Serious Games 7 (2), e11960, 2019
392019
Parents of adolescents perspectives of physical activity, gaming and virtual reality: qualitative study
L McMichael, N Farič, K Newby, HWW Potts, A Hon, L Smith, A Steptoe, ...
JMIR Serious Games 8 (3), e14920, 2020
272020
Running app “Zombies, Run!” users' engagement with physical activity: A qualitative study
N Farič, HWW Potts, S Rowe, T Beaty, A Hon, A Fisher
Games for Health Journal 10 (6), 420-429, 2021
202021
You've Been Played: How Corporations, Governments and Schools Use Games to Control Us All
A Hon
Swift Press, 2022
142022
Immersive alternate reality game
M Smith, A Hon, D Hon
US Patent App. 11/414,673, 2006
132006
The rise of ARGs
A Hon
Gamasutra. May 9, 2005
102005
What ARGs can teach us about QAnon
A Hon
Mssv, 2020
72020
Younger adolescents' perceptions of physical activity, exergaming, and virtual reality: qualitative intervention development study. JMIR Serious Games. 2019 Jun 17; 7 (2 …
N Farič, E Yorke, L Varnes, K Newby, HW Potts, L Smith, A Hon, A Steptoe, ...
7
A New History of the Future in 100 Objects: A Fiction
A Hon
MIT Press, 2020
52020
Digital Sight Management, and the Mystery of the Missing Amazon Receipts
A Hon
Retrieved August 30, 2022, 2020
52020
A History of the Future in 100 Objects
A Hon
Skyhook, 2013
52013
The Guide X: A Tale of the AI Trail.
A Hon
February, 2002
52002
Physical activity, gaming and virtual reality: the views of parents of adolescents
L McMichael, N Farič, K Newby, A Hon, L Smith, A Steptoe, A Fisher
JMIR Serious Games 8 (3), 2020
22020
Younger adolescents’ perceptions of physical activity, exergaming, and virtual reality: Qualitative intervention development study
N Faric, E Yorke, L Varnes, K Newby, HW Potts, L Smith, A Hon, A Steptoe, ...
JMIR Serious Games 7 (2), e11960, 2019
22019
P19 Thematic analysis of players’ reviews of virtual reality exergames
N Farič, H Potts, A Hon, L Smith, K Newby, A Steptoe, A Fisher
BMJ Open 9 (Suppl 1), 2019
22019
Developing a virtual reality exergame to engage adolescents in physical activity: description of the formative intervention development process
N Farič, L Smith, A Hon, HWW Potts, K Newby, A Steptoe, A Fisher
Journal of Medical Internet Research 23 (2), 2020
12020
Correction: Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study
N Faric, E Yorke, L Varnes, K Newby, HWW Potts, L Smith, A Hon, ...
JMIR Serious Games 7 (3), e15657, 2019
12019
Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Study.
N Fari, E Yorke, L Varnes, K Newby, HWW Potts, L Smith, A Hon, ...
JMIR Serious Games 7 (2), 2019
12019
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Artiklar 1–20