Students as game designers: Transdisciplinary approach to STEAM education B Kim, R Bastani Alberta Science Education Journal (ASEJ) 45 (1), 45-53, 2017 | 29 | 2017 |
Embodied mathematical practices in (re) designing board games in a linguistically diverse classroom B Kim, R Bastani, MA Takeuchi Pedagogies: An International Journal 18 (2), 289-310, 2023 | 6 | 2023 |
Learners’ emergent designs for play: Game design as mathematical modeling practices R Bastani, B Kim International Society of the Learning Sciences (ISLS), 2020 | 4 | 2020 |
Pandemic Board Game Redesigned: How Learners’ Decisions Enable Emergent Learning Possibilities R Bastani, B Kim Proceedings of the 16th International Conference of the Learning Sciences …, 2022 | 3 | 2022 |
Game Design Literacy as a Problem-Solving Disposition B Kim, R Bastani Proceedings of the 13th International Conference of the Learning Sciences …, 2018 | 2 | 2018 |
Affordances of learner's game design practices B Kim, R Bastani, F Baradaran University of Calgary, 2017 | 2 | 2017 |
Enhancing children’s understanding of complex systems: A study of the design considerations of an effective learning environment R Bastani EdMedia: World Conference on Educational Media and Technology, 1348-1353, 2016 | 2 | 2016 |
Transforming teachers’ self-narratives about game-based learning B Kim, R Bastani, D Gupta Educational technology research and development 72 (2), 1225-1248, 2024 | 1 | 2024 |
Refiguring the Positioning Through Tabletop Game Redesign: What it Means to Engage in Culturally-Sustaining Learning as a Family R Bastani, B Kim, J Clyde Proceedings of the 17th International Conference of the Learning Sciences …, 2023 | 1 | 2023 |
Intergenerational Conversations Through Redesigning Tabletop Games: Playing, Designing, and Learning With Canadian Families B Kim, R Bastani, J Acton, J Clyde Proceedings of the 16th International Conference of the Learning Sciences …, 2022 | 1 | 2022 |
Design for learning through a complexity perspective: a board game redesign approach to enabling learning possibilities R Bastani | 1 | 2022 |
Finding opportunities to pursue interest in the classroom: Contrasting two cases of redesigning tabletop games B Kim, R Bastani, FB Rahimi, S Dadkhahfard International Society of the Learning Sciences (ISLS), 2020 | 1 | 2020 |
Culturally Sustaining Game Redesign: Developing Criticality through Redesign of the Tabletop Game Forbidden Island A Poppendorf, B Kim, R Bastani, B Gierus, J Clyde Proceedings of the 18th International Conference of the Learning Sciences …, 2024 | | 2024 |
Redesigning Tabletop Games as a Culturally Sustaining Pedagogy in Canadian Middle School Classrooms B Kim, R Bastani, B Gierus, J Clyde, A Poppendorf Proceedings of the 18th International Conference of the Learning Sciences …, 2024 | | 2024 |
Resilience and Passion Forged Through Culture and Autonomy: Redesigning Tabletop Games in Middle School B Gierus, B Kim, R Bastani, A Poppendorf, J Clyde Proceedings of the 18th International Conference of the Learning Sciences …, 2024 | | 2024 |
Pandemic Board Game Redesigned: How Learners' Decisions Enable Emergent Learning Possibilities R Bastani, B Kim Proceedings of the 16th International Conference of the Learning Sciences …, 2022 | | 2022 |
Emergent Learning Possibilities and Evolving Design Spaces in Students’ Redesigning the Pandemic Board Game R Bastani, B Kim Proceedings of the 15th International Conference of the Learning Sciences …, 2021 | | 2021 |
A Review of Complexity Perspectives in the Learning Sciences R Bastani, B Kim Proceedings of the 15th International Conference of the Learning Sciences …, 2021 | | 2021 |
What is the value of game-based learning? B Kim, R Bastani EdCan Network, 2020 | | 2020 |