Virtual Meditative Walk: a Virtual Reality Therapy for Chronic Pain Management D Gromala, X Tong, A Choo, M Karamnejad, C Shaw CHI 2015 Papers, 2015 | 249 | 2015 |
A virtual reality game for chronic pain management: a randomized, controlled clinical study W Jin, A Choo, D Gromala, C Shaw, P Squire Medicine Meets Virtual Reality 22, 154-160, 2016 | 89 | 2016 |
Virtual Mindfulness Meditation: Virtual Reality and Electroencephalography for Health Gamification A Choo, A May IEEE Games, Entertainment, and Media (GEM), 2014 | 47 | 2014 |
The design of an immersive mobile virtual reality serious game in cardboard head-mounted display for pain management X Tong, D Gromala, A Amin, A Choo Pervasive Computing Paradigms for Mental Health: 5th International …, 2016 | 33 | 2016 |
Chasing Lovely Monsters in The Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away? X Tong, A Gupta, H Lo, A Choo, D Gromala, CD Shaw Companion of the 2017 ACM Conference on Computer Supported Cooperative Work …, 2017 | 29 | 2017 |
The virtual meditative walk: an immersive virtual environment for pain self-modulation through mindfulness-based stress reduction meditation X Tong, D Gromala, A Choo, A Amin, C Shaw Virtual, Augmented and Mixed Reality: 7th International Conference, VAMR …, 2015 | 27 | 2015 |
A field study: evaluating gamification approaches for promoting physical activity with motivational models of behavior changes X Tong, D Gromala, CD Shaw, A Choo Human-Computer Interaction. Novel User Experiences: 18th International …, 2016 | 13 | 2016 |
Utilizing gamification approaches in pervasive health: How can we motivate physical activity effectively? X Tong, A Gupta, D Gromala, CD Shaw, C Neustaedter, A Choo EAI Endorsed Transactions on Pervasive Health and Technology 3 (11), 2017 | 10 | 2017 |
Virtual mindfulness meditation: Virtual reality and electroencephalography for health gamification. In 2014 IEEE Games Media Entertainment (pp. 1-3) A Choo, A May Toronto, ON, Canada: IEEE. doi 10, 2014 | 10 | 2014 |
Fraternal Feelings: How Brothers: A Tale of Two Sons Affects Players Through Gameplay A May, J Bizzocchi, A Antle, A Choo IEEE Games, Entertainment, and Media (GEM), 2014 | 9 | 2014 |
Virtual reality and mobius floe: cognitive distraction as non-pharmacological analgesic for pain management A Choo, X Tong, D Gromala, A Hollander Games for Health 2014: Proceedings of the 4th conference on gaming and …, 2014 | 8 | 2014 |
Immersive virtual reality and affective computing for gaming, fear and anxiety management M Karamnejad, A Choo, D Gromala, C Shaw, J Mamisao ACM SIGGRAPH 2013 Posters, 1-1, 2013 | 7 | 2013 |
Medicine Meets Virtual Reality 22 W Jin, A Choo, D Gromala, C Shaw, P Squire IOS Press, 2016 | 5 | 2016 |
Maintaining long distance togetherness synchronous communication with minecraft and skype A Choo, M Karamnejad, A May 2013 IEEE International Games Innovation Conference (IGIC), 27-35, 2013 | 5 | 2013 |
Adaptable personal user interfaces in cross-application virtual reality settings N Wallen, M Luther, P Melchiori, AM Havilio, A Choo, JJ Mullen US Patent 11,556,169, 2023 | 4 | 2023 |
Orientation of Attention in Visual Feedbacks During Neurofeedback Relaxation M Karamnejad, D Gromala, A Choo, C Shaw, X Tong International Conference on Physiological Computing Systems, 2014 | 4 | 2014 |
Serious indie games for social awareness: gamifying human characters with disabilities A Choo, ÖE İşcen, M Karamnejad Proceedings of the First International Conference on Gameful Design …, 2013 | 4 | 2013 |
Urban Renewal and Stormwater Management Planning in an Urban Center KK Chin, KY Ng, SW Lee, M Hasni, A Choo Water Resources and the Urban Environment, 22-28, 1998 | 4 | 1998 |
‘weather’wearable system: A design exploration to facilitate the collaboration and communication with chronic pain patients X Tong, D Gromala, A Choo, M Salimi, J Lee Universal Access in Human-Computer Interaction. Access to Learning, Health …, 2015 | 3 | 2015 |
A mixed-methods evaluation of nonverbal communication in collaborative video games A May, A Choo, C Neustaedter, A Antle 2013 IEEE International Games Innovation Conference (IGIC), 169-174, 2013 | 3 | 2013 |