Общедоступные статьи - Diane GromalaПодробнее...
3 статьи недоступны нигде
Cardboard Mobile Virtual Reality as an Approach for Pain Distraction in Clinical Settings: Comparison, Exploration and Evaluation with Oculus Rift
AM Amin, X Tong, D Gromala, CD Shaw
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017
Финансирование: Natural Sciences and Engineering Research Council of Canada
Players’ Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications
X Tong, A Gupta, D Gromala, CD Shaw
International Conference on Distributed, Ambient, and Pervasive Interactions …, 2017
Финансирование: Natural Sciences and Engineering Research Council of Canada
Pain matters: outliers in new tribes and territories
D Gromala
Digital Creativity 27 (4), 288-303, 2016
Финансирование: Canadian Institutes of Health Research, Natural Sciences and Engineering …
10 статей доступны в некоторых источниках
Automatic Prediction of Cybersickness for Virtual Reality Games
W Jin, J Fan, D Gromala, P Pasquier
2018 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2018
Финансирование: Natural Sciences and Engineering Research Council of Canada, Social Sciences …
Usability testing of ANSWER: a web-based methotrexate decision aid for patients with rheumatoid arthritis
LC Li, PM Adam, AF Townsend, D Lacaille, C Yousefi, D Stacey, ...
BMC medical informatics and decision making 13 (1), 131, 2013
Финансирование: Canadian Institutes of Health Research
Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away?
X Tong, A Gupta, H Lo, A Choo, D Gromala, CD Shaw
Companion of the 2017 ACM Conference on Computer Supported Cooperative Work …, 2017
Финансирование: Natural Sciences and Engineering Research Council of Canada
The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients
X Tong, S Ulas, W Jin, D Gromala, C Shaw
Proceedings of the 11th EAI International Conference on Pervasive Computing …, 2017
Финансирование: Canadian Institutes of Health Research
Using Physical Activity Trackers in Arthritis Self‐Management: A Qualitative Study of Patient and Rehabilitation Professional Perspectives
J Leese, GG Macdonald, BC Tran, R Wong, CL Backman, AF Townsend, ...
Arthritis care & research, 2018
Финансирование: Canadian Institutes of Health Research, Natural Sciences and Engineering …
Farmooo, a Virtual Reality Farm Simulation Game Designed for Cancer Pediatric Patients to Distract their Pain during Chemotherapy Treatment
J Ng, H Lo, X Tong, D Gromala, W Jin
Electronic Imaging 2018 (3), 432-1-432-4, 2018
Финансирование: Natural Sciences and Engineering Research Council of Canada
Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively?
X Tong, A Gupta, D Gromala, CD Shaw, C Neustaedter, A Choo
Финансирование: Natural Sciences and Engineering Research Council of Canada
A Case Study: Chronic Pain Patients’ Preferences for Virtual Reality Games for Pain Distraction
X Tong, W Jin, K Cruz, D Gromala, B Garret, T Taverner
International Conference on Virtual, Augmented and Mixed Reality, 3-11, 2018
Финансирование: Natural Sciences and Engineering Research Council of Canada
Exploring body gestures as natural user interface for flying in a virtual reality game with kinect
X Tong, S Pekcetin, D Gromala, F Machuca
Electronic Imaging 2017 (3), 60-63, 2017
Финансирование: Canadian Institutes of Health Research, Natural Sciences and Engineering …
Examining the Efficiency of Gamification Incentives for Encouraging Physical Activity--Social Collaborations or Interactive Mobile Games
X Tong, D Gromala, CD Shaw, C Neustaedter
PervasiveHealth2016, 1-10, 2016
Финансирование: Natural Sciences and Engineering Research Council of Canada
Информация о публикациях и финансировании собрана автоматически.