Evaluating the impact of procedurally generated content on game immersion AM Connor, TJ Greig, J Kruse The Computer Games Journal 6, 209-225, 2017 | 19 | 2017 |
Teaching visual storytelling for virtual production pipelines incorporating motion capture and visual effects G Bennett, J Kruse SIGGRAPH Asia 2015 Symposium on Education, 1-8, 2015 | 16 | 2015 |
Procedural urban environments for FPS games J Kruse, R Sosa, A Connor ACSW '16 Proceedings of the Australasian Computer Science Week Multiconference, 2016 | 12 | 2016 |
An interactive multi-agent system for game design J Kruse, AM Connor, S Marks The Computer Games Journal 10 (1), 41-63, 2021 | 11 | 2021 |
Multi-agent evolutionary systems for the generation of complex virtual worlds J Kruse, AM Connor arXiv preprint arXiv:1604.05792, 2016 | 11 | 2016 |
Evolutionary generation of game levels. AM Connor, TJ Greig, J Kruse EAI Endorsed Transactions on Creative Technologies 5 (15), 2018 | 8 | 2018 |
Interactive evolutionary computation in design applications for virtual worlds J Kruse Auckland University of Technology, 2014 | 5 | 2014 |
Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation J Kruse Thesis). Auckland University of Technology. Retrieved from https …, 2019 | 2 | 2019 |
Developing new pedagogical models for curricula targeting industry and government collaborations J Piper, G Bennett, J Kruse SIGGRAPH ASIA 2016 Symposium on Education, 1-7, 2016 | 2 | 2016 |
Virtual Reality MRI Experience for Children J Kruse, G Bennett, S Reay, A Denton Serious Games: Second Joint International Conference, JCSG 2016, Brisbane …, 2016 | 2 | 2016 |
Activity recognition evaluation via machine learning ANA Rameka, AM Connor, J Kruse EAI Endorsed Transactions on Ambient Systems 6 (18), 2019 | | 2019 |
Artist-Driven Software Development Framework for Visual Effects Studios J Kruse Creative Technologies for Multidisciplinary Applications, 286-308, 2016 | | 2016 |
Teaching Visual Storytelling for Virtual Production Pipelines Incorporating Motion Capture and Visual Effects J Kruse, G Bennett ACM Digital Library, 2015 | | 2015 |
Interactive Evolutionary Computation in Design Applications for Virtual Worlds: A Thesis Submitted to Auckland University of Technology in Partial Fulfilment of the … J Kruse AUT University, 2014 | | 2014 |
Using RGB-D cameras in live action visual effects J Kruse Auckland University of Technology, 2012 | | 2012 |