Digital Australia 2014 JE Brand, P Lorentz, T Mathew | 138 | 2013 |
Digital Australia 14 JE Brand, P Lorentz, T Mathew Gold Coast: Bond University, Gold Coast, QLD, Australia, 2014 | 16 | 2014 |
Digital Australia J Brand, P Lorentz, T Mathew Digital Australia, 2014 | 15 | 2014 |
Digital New Zealand 2014 JE Brand, P Lorentz, T Mathew | 15* | 2013 |
Editorial: The experience and benefits of game playing P Lorentz, CJ Ferguson, G Schott Cyberpsychology 9 (3), 1, 2015 | 11* | 2015 |
Digital Australia (2012). National research prepared by bond university for the interactive games and entertainment association J Brand, P Lorentz, T Mathew School of Communication and Media, Faculty of Humanities and Social Sciences …, 2012 | 11 | 2012 |
Why failing in games is a positive aspect of play: A review of Jesper Juul’s The Art of Failure P Lorentz Journal of Games Criticism 1 (2), 1-4, 2014 | 8 | 2014 |
Is there a virtual socialization by acting virtual identities?: Case study: The sims® P Lorentz Virtual worlds and metaverse platforms: New communication and identity …, 2012 | 7 | 2012 |
Living in the Digital Age: Self-Presentation, Networking, Playing, and Participating in Politics P Lorentz, D Smahel, M Metyková, M Wright Masaryk University Press, 2015 | 6 | 2015 |
Socialization of Teenagers Playing The Sims. The Paradoxical Use of Video Games to Re-enchant Life P Lorentz Online-Heidelberg Journal of Religions on the Internet 5, 2014 | 5 | 2014 |
Book Review of The culture of digital fighting games. Performance and practice P Lorentz International Journal of Play 5 (2), 218-221, 2016 | 3 | 2016 |
Playing Massively Multiplayer Online Games: A Dangerous Time-Consuming Leisure? P Lorentz Living in the Digital Age: Self-presentation, Networking, Playing, and …, 2015 | 3 | 2015 |
Social contributions of video gaming for gamers’ social life P Lorentz Institute for Research on Children, Youth and Family, 2014 | 2 | 2014 |
La construction des représentations sexuées à travers la pratique ludique: l’exemple des Sims P Lorentz Revue des Sciences sociales 45 (1), 140-147, 2011 | 2 | 2011 |
Playing videogames: The multidimensional media experience P Lorentz New Media & Society 19 (9), 1498-1504, 2017 | | 2017 |
Book Review: How to talk about videogames by Ian Bogost P Lorentz Information, Communication & Society 20 (12), 1841-1843, 2017 | | 2017 |
Book Review of Everyday Friendships: Intimacy as Freedom in a Complex World P Lorentz Contemporary Sociology 45 (6), 725-726, 2016 | | 2016 |
Forms of self-regulation of the social life of intensive players of Massively Multiplayer Online Games (MMOGs). P Lorentz, JE Brand | | 2016 |
Book Review: Storytelling in the Media Convergence Age: Exploring Screen Narratives P Lorentz Media, Culture & Society 38 (4), 639-642, 2016 | | 2016 |
Forms of the autoregulation of the social life of the intensive players of Massively Multiplayer Online Games (MMOGs) P Lorentz, JE Brand LOISIR & SOCIETE-SOCIETY AND LEISURE 39 (1), 156-171, 2016 | | 2016 |