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Pascaline Lorentz
Título
Citado por
Citado por
Ano
Digital Australia 2014
JE Brand, P Lorentz, T Mathew
1382013
Digital Australia 14
JE Brand, P Lorentz, T Mathew
Gold Coast: Bond University, Gold Coast, QLD, Australia, 2014
162014
Digital Australia
J Brand, P Lorentz, T Mathew
Digital Australia, 2014
152014
Digital New Zealand 2014
JE Brand, P Lorentz, T Mathew
15*2013
Editorial: The experience and benefits of game playing
P Lorentz, CJ Ferguson, G Schott
Cyberpsychology 9 (3), 1, 2015
11*2015
Digital Australia (2012). National research prepared by bond university for the interactive games and entertainment association
J Brand, P Lorentz, T Mathew
School of Communication and Media, Faculty of Humanities and Social Sciences …, 2012
112012
Why failing in games is a positive aspect of play: A review of Jesper Juul’s The Art of Failure
P Lorentz
Journal of Games Criticism 1 (2), 1-4, 2014
82014
Is there a virtual socialization by acting virtual identities?: Case study: The sims®
P Lorentz
Virtual worlds and metaverse platforms: New communication and identity …, 2012
72012
Living in the Digital Age: Self-Presentation, Networking, Playing, and Participating in Politics
P Lorentz, D Smahel, M Metyková, M Wright
Masaryk University Press, 2015
62015
Socialization of Teenagers Playing The Sims. The Paradoxical Use of Video Games to Re-enchant Life
P Lorentz
Online-Heidelberg Journal of Religions on the Internet 5, 2014
52014
Book Review of The culture of digital fighting games. Performance and practice
P Lorentz
International Journal of Play 5 (2), 218-221, 2016
32016
Playing Massively Multiplayer Online Games: A Dangerous Time-Consuming Leisure?
P Lorentz
Living in the Digital Age: Self-presentation, Networking, Playing, and …, 2015
32015
Social contributions of video gaming for gamers’ social life
P Lorentz
Institute for Research on Children, Youth and Family, 2014
22014
La construction des représentations sexuées à travers la pratique ludique: l’exemple des Sims
P Lorentz
Revue des Sciences sociales 45 (1), 140-147, 2011
22011
Playing videogames: The multidimensional media experience
P Lorentz
New Media & Society 19 (9), 1498-1504, 2017
2017
Book Review: How to talk about videogames by Ian Bogost
P Lorentz
Information, Communication & Society 20 (12), 1841-1843, 2017
2017
Book Review of Everyday Friendships: Intimacy as Freedom in a Complex World
P Lorentz
Contemporary Sociology 45 (6), 725-726, 2016
2016
Forms of self-regulation of the social life of intensive players of Massively Multiplayer Online Games (MMOGs).
P Lorentz, JE Brand
2016
Book Review: Storytelling in the Media Convergence Age: Exploring Screen Narratives
P Lorentz
Media, Culture & Society 38 (4), 639-642, 2016
2016
Forms of the autoregulation of the social life of the intensive players of Massively Multiplayer Online Games (MMOGs)
P Lorentz, JE Brand
LOISIR & SOCIETE-SOCIETY AND LEISURE 39 (1), 156-171, 2016
2016
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