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Cuauhtli Campos
Cuauhtli Campos
Zweryfikowany adres z famnit.upr.si
Tytuł
Cytowane przez
Cytowane przez
Rok
Accuracy evaluation of touch tasks in commodity virtual and augmented reality head-mounted displays
D Schneider, V Biener, A Otte, T Gesslein, P Gagel, C Campos, ...
Proceedings of the 2021 ACM symposium on spatial user interaction, 1-11, 2021
372021
Augmented Reality Games II
V Geroimenko
Springer International Publishing, 2019
252019
Povrpoint: Authoring presentations in mobile virtual reality
V Biener, T Gesslein, D Schneider, F Kawala, A Otte, PO Kristensson, ...
IEEE Transactions on Visualization and Computer Graphics 28 (5), 2069-2079, 2022
222022
Augmentation not duplication: Considerations for the design of digitally-augmented comic books
M Kljun, KČ Pucihar, J Alexander, M Weerasinghe, C Campos, J Ducasse, ...
Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019
122019
The hybrid stylus: a multi-surface active stylus for interacting with and handwriting on paper, tabletop display or both
C Campos, J Sandak, M Kljun, KČ Pucihar
Sensors 22 (18), 7058, 2022
102022
Augmented imagination: creating immersive and playful reading experiences
C Campos, J Ducasse, K Čopič Pucihar, V Geroimenko, M Kljun
Augmented Reality Games II: The Gamification of Education, Medicine and Art …, 2024
52024
Pinhole paper: making static objects perceptually dynamic with rear projection on perforated paper
C Campos, K Čopič Pucihar, M Kljun
22nd International Conference on Human-Computer Interaction with Mobile …, 2020
42020
Dynamic pinhole paper: interacting with horizontal displays through perforated paper
C Campos, M Kljun, K Čopič Pucihar
Proceedings of the ACM on Human-Computer Interaction 6 (ISS), 254-276, 2022
22022
LightMeUp: back-print illumination paper display with multi-stable visuals
C Campos, M Kljun, J Sandak, K Čopič Pucihar
Proceedings of the ACM on Human-Computer Interaction 6 (ISS), 407-429, 2022
22022
SofIAX: Developing and evaluating a bespoke educational software
CC Mijangos, IAM Ramírez, AV Osorio
Proceedings of the 8th Latin American Conference on Human-Computer …, 2017
22017
Interactive Paper Displays: Enabling Digital Functionalities on Physical Paper
C Campos, M Kljun, J Sandak, K Čopič Pucihar
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023
2023
Sofiax: software interactivo con el enfoque de gamificación para implementarse en entornos de aprendizaje mixto (blended learning)
C Campos Mijangos
REPOSITORIO NACIONAL CONACYT, 2018
2018
SofIAX: Software interactivo con el enfoque de gamificación para implementar en entornos de aprendizaje mixto
CC Mijangos
Avances en Interacción Humano-Computadora 1 (1), 88-89, 2016
2016
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