Business model design games: Rules and procedures to challenge assumptions and elicit surprises S Gudiksen Creativity and Innovation Management 24 (2), 307-322, 2015 | 66 | 2015 |
Gamification approaches for open innovation implementation: A conceptual framework E Gimenez‐Fernandez, C Abril, H Breuer, S Gudiksen Creativity and Innovation Management 30 (3), 455-474, 2021 | 46 | 2021 |
Framing Play Design:-A hands-on guide for designers, learners and innovators SK Gudiksen, HM Skovbjerg BIS-Verlag, 2020 | 31 | 2020 |
Gamification for innovators and entrepreneurs: Using games to drive innovation and facilitate learning H Breuer, J Bessant, S Gudiksen Gamification for innovators and entrepreneurs, 2022 | 26 | 2022 |
Making business models S Gudiksen, SB Poulsen, J Buur CoDesign 10 (1), 15-30, 2014 | 25 | 2014 |
Gamification for business: Why innovators and changemakers use games to break down silos, drive engagement and build trust S Gudiksen, J Inlove Kogan Page Publishers, 2018 | 21 | 2018 |
Gamification and games as facilitation methods for innovation and entrepreneurship H Breuer, S Gudiksen, C Abril, C Lehmann ISPIM Conference Proceedings, 1-21, 2019 | 14 | 2019 |
Interactive pinball business J Buur, S Gudiksen Proceedings of the 7th Nordic Conference on Human-Computer Interaction …, 2012 | 14 | 2012 |
Game feedback techniques: Eliciting big surprises in business model design SK Gudiksen Proceedings of DRS 2014: Design's Big Debates: Design Research Society …, 2014 | 9 | 2014 |
Uncovering the qualities of play design SK Gudiksen, HM Skovbjerg Framing Play Design: A Hands-on Guide for Designers, Learners and Innovators …, 2020 | 8 | 2020 |
Framing play design S Gudiksen, HM Skovbjerg A Hands-on Guide for Designers, Learned & Innovators, 2020 | 8 | 2020 |
Value-based leadership: Game tool as bridge maker S Gudiksen, L Sørensen ISPIM Innovation Symposium, 1, 2017 | 8 | 2017 |
Co-designing business models: Engaging emergence through design games SK Gudiksen | 8 | 2015 |
Play probe: An approach that reveals emergent identity building in youth LG Christiansen, SK Gudiksen Design Research Society: Research Paper, 2022 | 7 | 2022 |
The service Ouroboros: Designing persona service cycles SK Gudiksen, E Brandt Proceedings of ServDes 2014, 110-121, 2014 | 7 | 2014 |
Strategic Derby: a game tool approach to support strategic foresight J Inlove, S Gudiksen ISPIM Innovation Symposium, 1, 2017 | 5 | 2017 |
Co-Designing business models: Reframing problems S Gudiksen Leading Through Design, 407, 2012 | 5 | 2012 |
Understanding play—designing for emergence K Feder, S Gudiksen | 4 | 2022 |
Play probes: understanding young people through playful expressions L Christiansen, S Gudiksen | 4 | 2021 |
Making and playing with customer journeys S Gudiksen, C Svabo Situated design methods, 139-160, 2014 | 4 | 2014 |