Investigating the usability and user experiences of voice user interface: a case of Google home smart speaker A Pyae, TN Joelsson Proceedings of the 20th international conference on human-computer …, 2018 | 146 | 2018 |
Investigating differences between native English and non-native English speakers in interacting with a voice user interface: A case of Google Home A Pyae, P Scifleet Proceedings of the 30th Australian conference on computer-human interaction …, 2018 | 50 | 2018 |
Understanding the role of culture and cultural attributes in digital game localization A Pyae Entertainment computing 26, 105-116, 2018 | 45 | 2018 |
A player engagement model for an augmented reality game: a case of pokémon go A Pyae, LE Potter OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human …, 2017 | 40 | 2017 |
Investigating students’ engagement, enjoyment, and sociability in virtual reality-based systems: A comparative usability study of spatial. io, Gather. town, and Zoom S Sriworapong, A Pyae, A Thirasawasd, W Keereewan International Conference on Well-Being in the Information Society, 140-157, 2022 | 38 | 2022 |
Exploring user experience and usability in a metaverse learning environment for students: A usability study of the artificial intelligence, innovation, and society (AIIS) A Pyae, W Ravyse, M Luimula, E Pizarro-Lucas, PL Sanchez, ... Electronics 12 (20), 4283, 2023 | 36 | 2023 |
When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study A Pyae, TN Liukkonen, T Saarenpää, M Luimula, P Granholm, J Smed Journal of Usability Studies 11 (4), 131-152, 2016 | 36 | 2016 |
Investigating players' engagement, immersion, and experiences in playing Pokémon go A Pyae, M Luimula, J Smed Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition …, 2017 | 31 | 2017 |
Investigating the role of user's English language proficiency in using a voice user interface: A case of Google Home smart speaker A Pyae, P Scifleet extended abstracts of the 2019 CHI conference on human factors in computing …, 2019 | 30 | 2019 |
Benefits of exergame exercise on physical functioning of elderly people N Katajapuu, M Luimula, YL Theng, TP Pham, J Li, A Pyae, K Sato 2017 8th IEEE International Conference on Cognitive Infocommunications …, 2017 | 29 | 2017 |
Investigating the effects of motion-based Kinect game system on user cognition JS Akihito Nakai, Aung Pyae, Mika Luimula, Satoshi Hongo, Hannu Vuola Journal on Multimodal User Interfaces, 2015 | 28 | 2015 |
Investigating effects of avatars on primary school children’s affective responses to learning AP Theng Yin Leng Journal on Multimodal User Interfaces 5 (1), 45-52, 2012 | 27 | 2012 |
Investigating the usability of interactive physical activity games for elderly: A pilot study JS Aung Pyae, Luimula Mika Cognitive Infocommunications (CogInfoCom), 2015 6th IEEE International …, 2015 | 23* | 2015 |
Serious games and active healthy ageing: a pilot usability testing of existing games JS Aung Pyae, Luimula Mika International Journal of Networking and Virtual Organisations, 2016 | 21 | 2016 |
Investigating the Finnish elderly people’s attitudes and motivation towards digital game‐based physical exercises A Pyae, TN Liukkonen, L Mika, C Kattimeri, V Cauberghe, J Smed Finnish Journal of eHealth and eWelfare 9 (4), 265-283, 2017 | 19 | 2017 |
Understanding stroke patients’ motivation for motivation-driven rehabilitative game design A Pyae, M Luimula, J Smed Internet of Things. User-Centric IoT: First International Summit, IoT360 …, 2015 | 19 | 2015 |
Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of Pokémon Go A Pyae, M Luimula, J Smed CHI PLAY '17 Extended Abstracts Extended Abstracts Publication of the Annual …, 2017 | 18 | 2017 |
Investigating the Finnish elderly people’s user experiences in playing digital game-based skiing exercise: A usability study A Pyae, JS Tapani N. Liukkonen, Luimula Mika, Christina Kattimeri Gerontechnology 16 (20), 65-80, 2017 | 16 | 2017 |
Understanding stroke patients’ needs for designing user-centered rehabilitative games A Pyae, BY Tan, M Gossage Proceedings of the 7th Annual International Conference on Computer Games …, 2013 | 14 | 2013 |
Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan A Pyae, N Joelsson, M Luimula, J Smed, et al. International Journal of Serious Games 4 (4), 37-52, 2017 | 13 | 2017 |