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Dr. Aung Pyae
Dr. Aung Pyae
ISE (Chulalongkorn University); Former Affiliations: NTU, NUS, NIE, UTU, Griffith, and Swinburne Uni
Zweryfikowany adres z chula.ac.th - Strona główna
Tytuł
Cytowane przez
Cytowane przez
Rok
Investigating the usability and user experiences of voice user interface: a case of Google home smart speaker
A Pyae, TN Joelsson
Proceedings of the 20th international conference on human-computer …, 2018
1462018
Investigating differences between native English and non-native English speakers in interacting with a voice user interface: A case of Google Home
A Pyae, P Scifleet
Proceedings of the 30th Australian conference on computer-human interaction …, 2018
502018
Understanding the role of culture and cultural attributes in digital game localization
A Pyae
Entertainment computing 26, 105-116, 2018
452018
A player engagement model for an augmented reality game: a case of pokémon go
A Pyae, LE Potter
OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human …, 2017
402017
Investigating students’ engagement, enjoyment, and sociability in virtual reality-based systems: A comparative usability study of spatial. io, Gather. town, and Zoom
S Sriworapong, A Pyae, A Thirasawasd, W Keereewan
International Conference on Well-Being in the Information Society, 140-157, 2022
382022
Exploring user experience and usability in a metaverse learning environment for students: A usability study of the artificial intelligence, innovation, and society (AIIS)
A Pyae, W Ravyse, M Luimula, E Pizarro-Lucas, PL Sanchez, ...
Electronics 12 (20), 4283, 2023
362023
When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study
A Pyae, TN Liukkonen, T Saarenpää, M Luimula, P Granholm, J Smed
Journal of Usability Studies 11 (4), 131-152, 2016
362016
Investigating players' engagement, immersion, and experiences in playing Pokémon go
A Pyae, M Luimula, J Smed
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition …, 2017
312017
Investigating the role of user's English language proficiency in using a voice user interface: A case of Google Home smart speaker
A Pyae, P Scifleet
extended abstracts of the 2019 CHI conference on human factors in computing …, 2019
302019
Benefits of exergame exercise on physical functioning of elderly people
N Katajapuu, M Luimula, YL Theng, TP Pham, J Li, A Pyae, K Sato
2017 8th IEEE International Conference on Cognitive Infocommunications …, 2017
292017
Investigating the effects of motion-based Kinect game system on user cognition
JS Akihito Nakai, Aung Pyae, Mika Luimula, Satoshi Hongo, Hannu Vuola
Journal on Multimodal User Interfaces, 2015
282015
Investigating effects of avatars on primary school children’s affective responses to learning
AP Theng Yin Leng
Journal on Multimodal User Interfaces 5 (1), 45-52, 2012
272012
Investigating the usability of interactive physical activity games for elderly: A pilot study
JS Aung Pyae, Luimula Mika
Cognitive Infocommunications (CogInfoCom), 2015 6th IEEE International …, 2015
23*2015
Serious games and active healthy ageing: a pilot usability testing of existing games
JS Aung Pyae, Luimula Mika
International Journal of Networking and Virtual Organisations, 2016
212016
Investigating the Finnish elderly people’s attitudes and motivation towards digital game‐based physical exercises
A Pyae, TN Liukkonen, L Mika, C Kattimeri, V Cauberghe, J Smed
Finnish Journal of eHealth and eWelfare 9 (4), 265-283, 2017
192017
Understanding stroke patients’ motivation for motivation-driven rehabilitative game design
A Pyae, M Luimula, J Smed
Internet of Things. User-Centric IoT: First International Summit, IoT360 …, 2015
192015
Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of Pokémon Go
A Pyae, M Luimula, J Smed
CHI PLAY '17 Extended Abstracts Extended Abstracts Publication of the Annual …, 2017
182017
Investigating the Finnish elderly people’s user experiences in playing digital game-based skiing exercise: A usability study
A Pyae, JS Tapani N. Liukkonen, Luimula Mika, Christina Kattimeri
Gerontechnology 16 (20), 65-80, 2017
162017
Understanding stroke patients’ needs for designing user-centered rehabilitative games
A Pyae, BY Tan, M Gossage
Proceedings of the 7th Annual International Conference on Computer Games …, 2013
142013
Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan
A Pyae, N Joelsson, M Luimula, J Smed, et al.
International Journal of Serious Games 4 (4), 37-52, 2017
132017
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