Artykuły udostępnione publicznie: - Simon LucasWięcej informacji
Niedostępne w żadnym miejscu: 2
Extracting learning curves from puzzle games
R Volkovas, M Fairbank, JR Woodward, S Lucas
2019 11th Computer Science and Electronic Engineering (CEEC), 150-155, 2019
Upoważnienia: UK Engineering and Physical Sciences Research Council
Game AI hyperparameter tuning in rinascimento
I Bravi, V Volz, S Lucas
Proceedings of the Genetic and Evolutionary Computation Conference Companion …, 2019
Upoważnienia: UK Engineering and Physical Sciences Research Council
Dostępne w jakimś miejscu: 55
The 2014 general video game playing competition
D Perez-Liebana, S Samothrakis, J Togelius, T Schaul, SM Lucas, ...
IEEE Transactions on Computational Intelligence and AI in Games 8 (3), 229-243, 2015
Upoważnienia: UK Engineering and Physical Sciences Research Council
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
D Perez-Liebana, J Liu, A Khalifa, RD Gaina, J Togelius, SM Lucas
arXiv preprint arXiv:1802.10363, 2018
Upoważnienia: UK Engineering and Physical Sciences Research Council
Rolling horizon evolution versus tree search for navigation in single-player real-time games
D Perez, S Samothrakis, S Lucas, P Rohlfshagen
Proceedings of the 15th annual conference on Genetic and evolutionary …, 2013
Upoważnienia: UK Engineering and Physical Sciences Research Council
Knowledge-based fast evolutionary MCTS for general video game playing
D Perez, S Samothrakis, S Lucas
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
Upoważnienia: UK Engineering and Physical Sciences Research Council
Solving the physical traveling salesman problem: Tree search and macro actions
D Perez, EJ Powley, D Whitehouse, P Rohlfshagen, S Samothrakis, ...
IEEE Transactions on Computational Intelligence and AI in Games 6 (1), 31-45, 2013
Upoważnienia: UK Engineering and Physical Sciences Research Council
Interactive evolution and exploration within latent level-design space of generative adversarial networks
J Schrum, J Gutierrez, V Volz, J Liu, S Lucas, S Risi
Proceedings of the 2020 genetic and evolutionary computation conference, 148-156, 2020
Upoważnienia: National Natural Science Foundation of China
Evaluating and modelling hanabi-playing agents
J Walton-Rivers, PR Williams, R Bartle, D Perez-Liebana, SM Lucas
2017 IEEE congress on evolutionary computation (CEC), 1382-1389, 2017
Upoważnienia: UK Engineering and Physical Sciences Research Council
Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game
P Rohlfshagen, J Liu, D Perez-Liebana, SM Lucas
IEEE Transactions on Games 10 (3), 233-256, 2017
Upoważnienia: UK Engineering and Physical Sciences Research Council
Rolling horizon evolution enhancements in general video game playing
RD Gaina, SM Lucas, D Perez-Liebana
2017 IEEE Conference on Computational Intelligence and Games (CIG), 88-95, 2017
Upoważnienia: UK Engineering and Physical Sciences Research Council
Enhanced rolling horizon evolution algorithm with opponent model learning: Results for the fighting game AI competition
Z Tang, Y Zhu, D Zhao, SM Lucas
IEEE Transactions on Games 15 (1), 5-15, 2020
Upoważnienia: Chinese Academy of Sciences, National Natural Science Foundation of China
The 2016 two-player gvgai competition
RD Gaina, A Couëtoux, DJNJ Soemers, MHM Winands, T Vodopivec, ...
IEEE Transactions on Games 10 (2), 209-220, 2017
Upoważnienia: UK Engineering and Physical Sciences Research Council
Facebook’s cyber–cyber and cyber–physical digital twins
J Ahlgren, K Bojarczuk, S Drossopoulou, I Dvortsova, J George, ...
Proceedings of the 25th International Conference on Evaluation and …, 2021
Upoważnienia: European Commission
Multiobjective monte carlo tree search for real-time games
D Perez, S Mostaghim, S Samothrakis, SM Lucas
IEEE Transactions on Computational Intelligence and AI in Games 7 (4), 347-360, 2014
Upoważnienia: UK Engineering and Physical Sciences Research Council
Ms. pac-man versus ghost team cig 2016 competition
PR Williams, D Perez-Liebana, SM Lucas
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
Upoważnienia: UK Engineering and Physical Sciences Research Council
Using a team of general ai algorithms to assist game design and testing
C Guerrero-Romero, SM Lucas, D Perez-Liebana
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
Upoważnienia: UK Engineering and Physical Sciences Research Council
Population seeding techniques for rolling horizon evolution in general video game playing
RD Gaina, SM Lucas, D Pérez-Liébana
2017 IEEE Congress on Evolutionary Computation (CEC), 1956-1963, 2017
Upoważnienia: UK Engineering and Physical Sciences Research Council
Self-adaptive mcts for general video game playing
CF Sironi, J Liu, D Perez-Liebana, RD Gaina, I Bravi, SM Lucas, ...
International Conference on the Applications of Evolutionary Computation …, 2018
Upoważnienia: Netherlands Organisation for Scientific Research, UK Engineering and …
Preference learning for move prediction and evaluation function approximation in Othello
TP Runarsson, SM Lucas
IEEE Transactions on Computational Intelligence and AI in Games 6 (3), 300-313, 2014
Upoważnienia: UK Engineering and Physical Sciences Research Council
Informacje na temat publikacji i finansowania automatycznie określa program komputerowy