Representations of Machine Vision Technologies in Artworks, Games and Narratives: A Dataset JW Rettberg, L Kronman, R Solberg, M Gunderson, SM Bjørklund, ... Data in Brief, 108319, 2022 | 16 | 2022 |
Mapping Cultural Representations of Machine Vision: Developing Methods to Analyse Games, Art and Narratives JW Rettberg, M Gunderson, L Kronman, R Solberg, LH Stokkedal Proceedings of the 30th ACM Conference on Hypertext and Social Media, 97-101, 2019 | 10 | 2019 |
(Always) Playing the Camera: Cyborg Vision and Embodied Surveillance in Digital Games R Solberg Surveillance & Society 20 (2), 142-156, 2022 | 6 | 2022 |
A Dataset Documenting Representations of Machine Vision Technologies in Artworks, Games and Narratives’ JW Rettberg, L Kronman, R Solberg, M Gunderson, SM Bjørklund, ... DataverseNO. doi 10, 2022 | 5 | 2022 |
Hologrammer i grenseland: Ikke‑menneskelige aktørers tilstedeværelse og handlingsrom i spill R Solberg Norsk Medietidsskrift, 1-20, 2021 | 1 | 2021 |
Playing posthumanism? NieR: Automata and the inescapable human R Solberg SLSAeu21, 2021 | 1 | 2021 |
Machine vision situations: Tracing distributed agency M Gunderson, R Solberg, L Kronman, G De Seta, JW Rettberg Open Research Europe 3 (132), 132, 2024 | | 2024 |
Machine vision in everyday life JW Rettberg, M Gunderson, LMJ Kronman, RS Solberg, G de Seta Universitetet i Bergen, 2024 | | 2024 |
“Select Your Instrument”: Musical Character Customization in Divinity: Original Sin 2 R Solberg Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023 | | 2023 |
Imagining the All-Seeing Eye: Surveillance Imaginaries in Games K Bjørkelo, R Solberg Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023 | | 2023 |
Playing posthumanism: A study of machine vision and tensions of human-machine relations in digital games R Solberg The University of Bergen, 2023 | | 2023 |
Holograms in the borderlands: Non-human presence and agency in games R Solberg MediArXiv, 2022 | | 2022 |
“Too Easy” or “Too Much”? (Re)imagining Protagonistic Enhancement through Machine Vision in Video Games Przegląd Kulturoznawczy 4 (54), 548-569, 2022 | | 2022 |
Book review: The Software Arts R Solberg Nordic Journal of Science and Technology Studies 8 (2), 2020 | | 2020 |
Uncovering Machine Vision in Videogames R Solberg DiGRA proceedings, 2020 | | 2020 |
Playing Puppets: Agency, Immersion, and the Fictional Realities of Sabbath’s Theater and Portal RS Solberg Norges teknisk-naturvitenskapelige universitet, Det humanistiske fakultet …, 2013 | | 2013 |