Sonic virtuality: Sound as emergent perception M Grimshaw, TA Garner Oxford University Press, 2015 | 111 | 2015 |
A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game T Garner, M Grimshaw, DA Nabi Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction …, 2010 | 59 | 2010 |
Echoes of other worlds: Sound in virtual reality: Past, present and future TA Garner Springer, 2017 | 57 | 2017 |
A climate of fear: considerations for designing a virtual acoustic ecology of fear T Garner, M Grimshaw Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction …, 2011 | 45 | 2011 |
Virtual carers for the elderly: A case study review of ethical responsibilities TA Garner, WA Powell, V Carr Digital health 2, 2055207616681173, 2016 | 36 | 2016 |
The impact of health-related user interface sounds on player experience J Robb, T Garner, K Collins, LE Nacke Simulation & Gaming 48 (3), 402-427, 2017 | 24 | 2017 |
Sonic virtuality: Understanding audio in a virtual world T Garner, M Grimshaw The Oxford handbook of virtuality, 364-377, 2014 | 21 | 2014 |
Embodied virtual acoustic ecologies of computer games M Grimshaw, TA Garner The Oxford Handbook of Interactive Audio, 181-195, 2014 | 20 | 2014 |
Game Sound from Behind the Sofa: An exploration into the fear potential of sound & psychophysiological approaches to audio-centric, adaptive gameplay TA Garner | 17 | 2013 |
Psychophysiological assessment of fear experience in response to sound during computer video gameplay TA Garner, M Grimshaw International Conference Interfaces and Human Computer Interaction, 45-53, 2013 | 16 | 2013 |
Applications of virtual reality TA Garner, TA Garner Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future …, 2018 | 15 | 2018 |
from sinewaves to physiologically-adaptive soundscapes: The evolving relationship between sound and emotion in video games TA Garner Emotion in games: Theory and praxis, 197-214, 2016 | 15 | 2016 |
Virtual reality in entertainment: The state of the industry W Powell, T Garner, S Shapiro, B Paul British Academy of Film and Television Arts, 2017 | 14 | 2017 |
Identifying habitual statistical features of EEG in response to fear-related stimuli in an audio-only computer video game T Garner Proceedings of the 8th Audio mostly conference, 1-6, 2013 | 10 | 2013 |
The physiology of fear and sound: Working with biometrics toward automated emotion recognition in adaptive gaming systems TA Garner, M Grimshaw IADIS International Journal on WWW/Internet 11 (2), 77-91, 2013 | 8 | 2013 |
Imagining sound M Grimshaw, T Garner Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound, 1-8, 2014 | 7 | 2014 |
Everyday virtual reality TA Garner, W Powell, V Powell Encyclopedia of computer graphics and games, 663-671, 2024 | 6 | 2024 |
Sound and the Virtual TA Garner, TA Garner Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future …, 2018 | 6 | 2018 |
A climate of fear: Considerations for designing an acoustic ecology for fear T Garner, M Grimshaw Proceedings of Audio Mostly, 2011 | 6 | 2011 |
Origins of terrorism: The rise of the world’s most formidable terrorist groups G Garner, M Alarid-Hughes CRC Press, 2021 | 5 | 2021 |