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Tom Garner
Tom Garner
Research Fellow, University of Portsmouth
Verifisert e-postadresse på port.ac.uk
Tittel
Sitert av
Sitert av
År
Sonic virtuality: Sound as emergent perception
M Grimshaw, TA Garner
Oxford University Press, 2015
1112015
A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game
T Garner, M Grimshaw, DA Nabi
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction …, 2010
592010
Echoes of other worlds: Sound in virtual reality: Past, present and future
TA Garner
Springer, 2017
572017
A climate of fear: considerations for designing a virtual acoustic ecology of fear
T Garner, M Grimshaw
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction …, 2011
452011
Virtual carers for the elderly: A case study review of ethical responsibilities
TA Garner, WA Powell, V Carr
Digital health 2, 2055207616681173, 2016
362016
The impact of health-related user interface sounds on player experience
J Robb, T Garner, K Collins, LE Nacke
Simulation & Gaming 48 (3), 402-427, 2017
242017
Sonic virtuality: Understanding audio in a virtual world
T Garner, M Grimshaw
The Oxford handbook of virtuality, 364-377, 2014
212014
Embodied virtual acoustic ecologies of computer games
M Grimshaw, TA Garner
The Oxford Handbook of Interactive Audio, 181-195, 2014
202014
Game Sound from Behind the Sofa: An exploration into the fear potential of sound & psychophysiological approaches to audio-centric, adaptive gameplay
TA Garner
172013
Psychophysiological assessment of fear experience in response to sound during computer video gameplay
TA Garner, M Grimshaw
International Conference Interfaces and Human Computer Interaction, 45-53, 2013
162013
Applications of virtual reality
TA Garner, TA Garner
Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future …, 2018
152018
from sinewaves to physiologically-adaptive soundscapes: The evolving relationship between sound and emotion in video games
TA Garner
Emotion in games: Theory and praxis, 197-214, 2016
152016
Virtual reality in entertainment: The state of the industry
W Powell, T Garner, S Shapiro, B Paul
British Academy of Film and Television Arts, 2017
142017
Identifying habitual statistical features of EEG in response to fear-related stimuli in an audio-only computer video game
T Garner
Proceedings of the 8th Audio mostly conference, 1-6, 2013
102013
The physiology of fear and sound: Working with biometrics toward automated emotion recognition in adaptive gaming systems
TA Garner, M Grimshaw
IADIS International Journal on WWW/Internet 11 (2), 77-91, 2013
82013
Imagining sound
M Grimshaw, T Garner
Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound, 1-8, 2014
72014
Everyday virtual reality
TA Garner, W Powell, V Powell
Encyclopedia of computer graphics and games, 663-671, 2024
62024
Sound and the Virtual
TA Garner, TA Garner
Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future …, 2018
62018
A climate of fear: Considerations for designing an acoustic ecology for fear
T Garner, M Grimshaw
Proceedings of Audio Mostly, 2011
62011
Origins of terrorism: The rise of the world’s most formidable terrorist groups
G Garner, M Alarid-Hughes
CRC Press, 2021
52021
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Artikler 1–20