Artikler med mandater om offentlig tilgang - Seiji IsotaniLes mer
Tilgjengelige et eller annet sted: 41
Tailored gamification in education: A literature review and future agenda
W Oliveira, J Hamari, L Shi, AM Toda, L Rodrigues, PT Palomino, ...
Education and Information Technologies 28 (1), 373-406, 2023
Mandater: Fundação de Amparo à Pesquisa do Estado de São Paulo
Using erroneous examples to improve mathematics learning with a web-based tutoring system
DM Adams, BM McLaren, K Durkin, RE Mayer, B Rittle-Johnson, S Isotani, ...
Computers in Human Behavior 36, 401-411, 2014
Mandater: US Institute of Education Sciences
The effects of personalized gamification on students’ flow experience, motivation, and enjoyment
W Oliveira, J Hamari, S Joaquim, AM Toda, PT Palomino, J Vassileva, ...
Smart Learning Environments 9 (1), 16, 2022
Mandater: Fundação de Amparo à Pesquisa do Estado de São Paulo
Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study
L Rodrigues, FD Pereira, AM Toda, PT Palomino, M Pessoa, ...
International Journal of Educational Technology in Higher Education 19 (1), 13, 2022
Mandater: Fundação de Amparo à Pesquisa do Estado de São Paulo
The relationship between user types and gamification designs
ACG Santos, W Oliveira, J Hamari, L Rodrigues, AM Toda, PT Palomino, ...
User modeling and user-adapted interaction 31 (5), 907-940, 2021
Mandater: Fundação de Amparo à Pesquisa do Estado de São Paulo, Academy of Finland
Personalization improves gamification: Evidence from a mixed-methods study
L Rodrigues, PT Palomino, AM Toda, ACT Klock, W Oliveira, ...
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021
Mandater: Fundação de Amparo à Pesquisa do Estado de São Paulo
Automating gamification personalization to the user and beyond
L Rodrigues, AM Toda, W Oliveira, PT Palomino, J Vassileva, S Isotani
IEEE Transactions on Learning Technologies 15 (2), 199-212, 2022
Mandater: Fundação de Amparo à Pesquisa do Estado de São Paulo
How personalization affects motivation in gamified review assessments
L Rodrigues, PT Palomino, AM Toda, ACT Klock, M Pessoa, FD Pereira, ...
International Journal of Artificial Intelligence in Education, 1-38, 2023
Mandater: Fundação de Amparo à Pesquisa do Estado de São Paulo
Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese
ACG Santos, W Oliveira, M Altmeyer, J Hamari, S Isotani
Scientific reports 12 (1), 4920, 2022
Mandater: Fundação de Amparo à Pesquisa do Estado de São Paulo, Academy of Finland
Are they learning or playing? moderator conditions of gamification’s success in programming classrooms
L Rodrigues, F Pereira, A Toda, P Palomino, W Oliveira, M Pessoa, ...
ACM Transactions on Computing Education (TOCE) 22 (3), 1-27, 2022
Mandater: Fundação de Amparo à Pesquisa do Estado de São Paulo
The consistency of gamification user types: A study on the change of preferences over time
ACG Santos, W Oliveira, J Hamari, S Joaquim, S Isotani
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 1253-1281, 2023
Mandater: Academy of Finland
Predicting students’ flow experience through behavior data in gamified educational systems
W Oliveira, K Tenório, J Hamari, O Pastushenko, S Isotani
Smart Learning Environments 8 (1), 30, 2021
Mandater: Fundação de Amparo à Pesquisa do Estado de São Paulo
An ontology for modelling user’profiles and activities in gamified education
PT Palomino, AM Toda, L Rodrigues, W Oliveira, L Nacke, S Isotani
Research and Practice in Technology Enhanced Learning 18, 018-018, 2023
Mandater: Fundação de Amparo à Pesquisa do Estado de São Paulo
Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: a single-subject study design
DA Jogo, GC Challco, II Bittencourt, M Reis, LR Silva, S Isotani
International Journal of Child-Computer Interaction 33, 100458, 2022
Mandater: Fundação de Amparo à Pesquisa do Estado de São Paulo
A journey to identify users' classification strategies to customize game-based and gamified learning environments
M Pessoa, M Lima, F Pires, G Haydar, R Melo, L Rodrigues, D Oliveira, ...
IEEE Transactions on Learning Technologies 17, 527-541, 2023
Mandater: Fundação de Amparo à Pesquisa do Estado de São Paulo
Computational approaches for literacy of children with autism: a systematic mapping
LR Silva, AP da Silva, NC Elias, S Isotani
Interactive Learning Environments 30 (10), 1956-1966, 2022
Mandater: Fundação de Amparo à Pesquisa do Estado de São Paulo
Toward human–AI collaboration: a recommender system to support CS1 instructors to select problems for assignments and exams
FD Pereira, L Rodrigues, MHO Henklain, H Freitas, DF Oliveira, AI Cristea, ...
IEEE Transactions on Learning Technologies 16 (3), 457-472, 2022
Mandater: Fundação de Amparo à Pesquisa do Estado de São Paulo
An overview of software architecture education
BRN Oliveira, L Garcés, KT Lyra, DS Santos, S Isotani, EY Nakagawa
Congresso Ibero-Americano em Engenharia de Software (CIbSE), 76-90, 2022
Mandater: Fundação de Amparo à Pesquisa do Estado de São Paulo
Toward better outcomes in audiology distance education: an educational data mining approach
BE Penteado, PMP Paiva, M Morettin-Zupelari, S Isotani, DV Ferrari
American Journal of Audiology 27 (3S), 513-525, 2018
Mandater: US National Institutes of Health
The relationship between users’ behavior and their flow experience in gamified systems
W Oliveira, J Hamari, S Isotani
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 319-341, 2023
Mandater: Fundação de Amparo à Pesquisa do Estado de São Paulo, Academy of Finland
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