Virtual Reality Racket Sports: Virtual Drills for Exercise and Training H Liu, Z Wang, C Mousas, D Kao 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2020 | 66 | 2020 |
Effect of frame rate on user experience, performance, and simulator sickness in virtual reality J Wang, R Shi, W Zheng, W Xie, D Kao, HN Liang IEEE Transactions on Visualization and Computer Graphics 29 (5), 2478-2488, 2023 | 63 | 2023 |
The Effects of Badges and Avatar Identification on Play and Making in Educational Games D Kao, DF Harrell Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 59 | 2018 |
Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality Games D Kao, AJ Magana, C Mousas ACM Computer-Human Interaction in Play (PACMHCI), 2021 | 50 | 2021 |
The Effects of Juiciness in an Action RPG D Kao Entertainment Computing 34, 100359, 2020 | 42 | 2020 |
The Effects of a Self-Similar Avatar Voice in Educational Games D Kao, R Ratan, C Mousas, AJ Magana ACM Computer-Human Interaction in Play (PACMHCI), 2021 | 34 | 2021 |
The Effects of Anthropomorphic Avatars vs. Non-Anthropomorphic Avatars in a Jumping Game D Kao Foundations of Digital Games, 2019 | 31 | 2019 |
Exploring the Impact of Role Model Avatars on Game Experience in Educational Games D Kao, DF Harrell Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 30 | 2015 |
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization D Kao, R Ratan, C Mousas, A Joshi, EF Melcer ACM Human Factors in Computing Systems, 2022 | 29 | 2022 |
Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior C Mousas, A Koilias, B Rekabdar, D Kao, D Anastaslou 2021 IEEE Virtual Reality and 3D User Interfaces (VR), 40-49, 2021 | 28 | 2021 |
Infinite Loot Box: A Platform for Simulating Video Game Loot Boxes D Kao IEEE Transactions on Games 12 (2), 219-224, 2019 | 28 | 2019 |
Exploring the Impact of Avatar Color on Game Experience in Educational Games D Kao, DF Harrell Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016 | 28 | 2016 |
Emotional and Cognitive Effects of Learning with Computer Simulations and Computer Videogames AJ Magana, J Hwang, S Feng, S Rebello, T Zu, D Kao Journal of Computer Assisted Learning, 2022 | 25 | 2022 |
Mazzy: A STEM Learning Game. D Kao, DF Harrell Foundations of Digital Games, 2015 | 25 | 2015 |
A Systematic Review of Literature on the Effectiveness of Intelligent Tutoring Systems in STEM S Feng, AJ Magana, D Kao 2021 IEEE Frontiers in Education Conference (FIE), 1-9, 2021 | 23 | 2021 |
Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior C Mousas, D Kao, A Koilias, B Rekabdar 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 626-635, 2020 | 23 | 2020 |
Toward Avatar Models to Enhance Performance and Engagement in Educational Games D Kao, DF Harrell 2015 IEEE Conference on Computational Intelligence and Games (CIG), 246-253, 2015 | 23 | 2015 |
MazeStar: A Platform for Studying Virtual Identity And Computer Science Education D Kao, DF Harrell Foundations of Digital Games, 1-6, 2017 | 22 | 2017 |
Toward Understanding Embodied Human‐Virtual Character Interaction Through Virtual and Tactile Hugging D Cui, D Kao, C Mousas Computer Animation and Virtual Worlds, e2009, 2021 | 20 | 2021 |
Exploring the Effects of Encouragement in Educational Games D Kao, DF Harrell Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016 | 20 | 2016 |