Volgen
Dominic Kao
Dominic Kao
Purdue University, Massachusetts Institute of Technology, Princeton University
Geverifieerd e-mailadres voor purdue.edu - Homepage
Titel
Geciteerd door
Geciteerd door
Jaar
Virtual Reality Racket Sports: Virtual Drills for Exercise and Training
H Liu, Z Wang, C Mousas, D Kao
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2020
662020
Effect of frame rate on user experience, performance, and simulator sickness in virtual reality
J Wang, R Shi, W Zheng, W Xie, D Kao, HN Liang
IEEE Transactions on Visualization and Computer Graphics 29 (5), 2478-2488, 2023
632023
The Effects of Badges and Avatar Identification on Play and Making in Educational Games
D Kao, DF Harrell
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
592018
Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality Games
D Kao, AJ Magana, C Mousas
ACM Computer-Human Interaction in Play (PACMHCI), 2021
502021
The Effects of Juiciness in an Action RPG
D Kao
Entertainment Computing 34, 100359, 2020
422020
The Effects of a Self-Similar Avatar Voice in Educational Games
D Kao, R Ratan, C Mousas, AJ Magana
ACM Computer-Human Interaction in Play (PACMHCI), 2021
342021
The Effects of Anthropomorphic Avatars vs. Non-Anthropomorphic Avatars in a Jumping Game
D Kao
Foundations of Digital Games, 2019
312019
Exploring the Impact of Role Model Avatars on Game Experience in Educational Games
D Kao, DF Harrell
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
302015
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization
D Kao, R Ratan, C Mousas, A Joshi, EF Melcer
ACM Human Factors in Computing Systems, 2022
292022
Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior
C Mousas, A Koilias, B Rekabdar, D Kao, D Anastaslou
2021 IEEE Virtual Reality and 3D User Interfaces (VR), 40-49, 2021
282021
Infinite Loot Box: A Platform for Simulating Video Game Loot Boxes
D Kao
IEEE Transactions on Games 12 (2), 219-224, 2019
282019
Exploring the Impact of Avatar Color on Game Experience in Educational Games
D Kao, DF Harrell
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
282016
Emotional and Cognitive Effects of Learning with Computer Simulations and Computer Videogames
AJ Magana, J Hwang, S Feng, S Rebello, T Zu, D Kao
Journal of Computer Assisted Learning, 2022
252022
Mazzy: A STEM Learning Game.
D Kao, DF Harrell
Foundations of Digital Games, 2015
252015
A Systematic Review of Literature on the Effectiveness of Intelligent Tutoring Systems in STEM
S Feng, AJ Magana, D Kao
2021 IEEE Frontiers in Education Conference (FIE), 1-9, 2021
232021
Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior
C Mousas, D Kao, A Koilias, B Rekabdar
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 626-635, 2020
232020
Toward Avatar Models to Enhance Performance and Engagement in Educational Games
D Kao, DF Harrell
2015 IEEE Conference on Computational Intelligence and Games (CIG), 246-253, 2015
232015
MazeStar: A Platform for Studying Virtual Identity And Computer Science Education
D Kao, DF Harrell
Foundations of Digital Games, 1-6, 2017
222017
Toward Understanding Embodied Human‐Virtual Character Interaction Through Virtual and Tactile Hugging
D Cui, D Kao, C Mousas
Computer Animation and Virtual Worlds, e2009, 2021
202021
Exploring the Effects of Encouragement in Educational Games
D Kao, DF Harrell
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
202016
Het systeem kan de bewerking nu niet uitvoeren. Probeer het later opnieuw.
Artikelen 1–20