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Wim Westera
Wim Westera
Professor of Learning media: Simulations and Gaming
Geverifieerd e-mailadres voor ou.nl
Titel
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Jaar
Competences in education: a confusion of tongues
W Westera
Journal of Curriculum studies 33 (1), 75-88, 2001
9412001
Serious games for higher education: a framework for reducing design complexity
W Westera, RJ Nadolski, HGK Hummel, IGJH Wopereis
Journal of Computer Assisted Learning 24 (5), 420-432, 2008
5142008
Why and how serious games can become far more effective: Accommodating productive learning experiences, learner motivation and the monitoring of learning gains
W Westera
Journal of Educational Technology & Society 22 (1), 59-69, 2019
1702019
Towards multimodal emotion recognition in e-learning environments
K Bahreini, R Nadolski, W Westera
Interactive Learning Environments 24 (3), 590-605, 2016
1652016
On strategies of educational innovation: Between substitution and transformation
W Westera
Higher education 47, 501-517, 2004
1472004
The digital turn: How the internet transforms our existence
W Westera
AuthorHouse, 2012
1182012
Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands
T Hainey, W Westera, TM Connolly, L Boyle, G Baxter, RB Beeby, ...
Computers & Education 69, 474-484, 2013
1152013
On the changing nature of learning context: Anticipating the virtual extensions of the world
W Westera
Journal of Educational Technology & Society 14 (2), 201-212, 2011
1072011
Games are motivating, aren´ t they? Disputing the arguments for digital game-based learning
W Westera
International Journal of Serious Games 2 (2), 3-17, 2015
952015
Paradoxes in open, networked learning environments: Toward a paradigm shift
W Westera
Educational Technology 39 (1), 17-23, 1999
831999
Introducing the “serious games mechanics” a theoretical framework to analyse relationships between “game” and “pedagogical aspects” of serious games
N Suttie, S Louchart, T Lim, A Macvean, W Westera, D Brown, D Djaouti
Procedia Computer Science 15, 314-315, 2012
822012
Implications of learning analytics for serious game design
JB Hauge, R Berta, G Fiucci, BF Manjón, C Padrón-Nápoles, W Westra, ...
2014 IEEE 14th international conference on advanced learning technologies …, 2014
792014
Using reflection triggers while learning in an online course
D Verpoorten, W Westera, M Specht
British Journal of Educational Technology 43 (6), 1030-1040, 2012
782012
How people learn while playing serious games: A computational modelling approach
W Westera
Journal of Computational Science 18, 32-45, 2017
772017
Towards real-time speech emotion recognition for affective e-learning
K Bahreini, R Nadolski, W Westera
Education and information technologies 21, 1367-1386, 2016
732016
The virtual company: Toward a self-directed, competence-based learning environment in distance education
W Westera, PB Sloep
Educational Technology, 32-37, 1998
691998
RAGE architecture for reusable serious gaming technology components
W Van der Vegt, W Westera, E Nyamsuren, A Georgiev, IM Ortiz
International Journal of Computer Games Technology 2016 (1), 5680526, 2016
672016
Serious gaming analytics: What students log files tell us about gaming and learning
W Westera, R Nadolski, H Hummel
International Journal of Serious Games 1 (2), 35-50, 2014
592014
Beyond functionality and technocracy: creating human involvement with educational technology
W Westera
Journal of Educational Technology & Society 8 (1), 28-37, 2005
592005
Reframing the role of educational media technologies
W Westera
Quarterly Review of Distance Education 16 (2), 19-32, 2015
502015
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Artikelen 1–20