Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education C Troussas, A Krouska, C Sgouropoulou Computers & Education 144, 103698, 2020 | 364 | 2020 |
Virtual reality in education: a review of learning theories, approaches and methodologies for the last decade A Marougkas, C Troussas, A Krouska, C Sgouropoulou Electronics 12 (13), 2832, 2023 | 259 | 2023 |
The effect of preprocessing techniques on Twitter sentiment analysis A Krouska, C Troussas, M Virvou 2016 7th international conference on information, intelligence, systems …, 2016 | 206 | 2016 |
Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions A Krouska, C Troussas, C Sgouropoulou Education and information technologies 27 (1), 229-241, 2022 | 121 | 2022 |
User acceptance of augmented reality welding simulator in engineering training C Papakostas, C Troussas, A Krouska, C Sgouropoulou Education and Information Technologies 27 (1), 791-817, 2022 | 104 | 2022 |
Measuring user experience, usability and interactivity of a personalized mobile augmented reality training system C Papakostas, C Troussas, A Krouska, C Sgouropoulou Sensors 21 (11), 3888, 2021 | 97 | 2021 |
Exploration of augmented reality in spatial abilities training: a systematic literature review for the last decade C Papakostas, C Troussas, A Krouska, C Sgouropoulou Informatics in Education 20 (1), 107-130, 2021 | 97 | 2021 |
Exploring users’ behavioral intention to adopt mobile augmented reality in education through an extended technology acceptance model C Papakostas, C Troussas, A Krouska, C Sgouropoulou International Journal of Human–Computer Interaction 39 (6), 1294-1302, 2023 | 84 | 2023 |
A novel teaching strategy through adaptive learning activities for computer programming C Troussas, A Krouska, C Sgouropoulou IEEE Transactions on Education 64 (2), 103-109, 2020 | 72 | 2020 |
How personalized and effective is immersive virtual reality in education? A systematic literature review for the last decade A Marougkas, C Troussas, A Krouska, C Sgouropoulou Multimedia Tools and Applications 83 (6), 18185-18233, 2024 | 67 | 2024 |
Comparing LMS and CMS platforms supporting social e-learning in higher education A Krouska, C Troussas, M Virvou 2017 8th International Conference on Information, Intelligence, Systems …, 2017 | 66 | 2017 |
Ensemble learning using fuzzy weights to improve learning style identification for adapted instructional routines C Troussas, A Krouska, C Sgouropoulou, I Voyiatzis Entropy 22 (7), 735, 2020 | 62 | 2020 |
Xgboost and deep neural network comparison: The case of teams’ performance F Giannakas, C Troussas, A Krouska, C Sgouropoulou, I Voyiatzis Intelligent Tutoring Systems: 17th International Conference, ITS 2021 …, 2021 | 60 | 2021 |
Using a multi module model for learning analytics to predict learners’ cognitive states and provide tailored learning pathways and assessment C Troussas, A Krouska, M Virvou Machine learning paradigms: Advances in learning analytics, 9-22, 2020 | 58 | 2020 |
Impact of social networking for advancing learners’ knowledge in E-learning environments C Troussas, A Krouska, C Sgouropoulou Education and Information Technologies 26, 4285-4305, 2021 | 54 | 2021 |
SN‐Learning: An exploratory study beyond e‐learning and evaluation of its applications using EV‐SNL framework A Krouska, C Troussas, M Virvou Journal of Computer Assisted Learning 35 (2), 168-177, 2019 | 50 | 2019 |
Comparative evaluation of algorithms for sentiment analysis over social networking services. A Krouska, C Troussas, M Virvou J. Univers. Comput. Sci. 23 (8), 755-768, 2017 | 50 | 2017 |
Intelligent and adaptive tutoring through a social network for higher education C Troussas, A Krouska, E Alepis, M Virvou New Review of Hypermedia and Multimedia 26 (3-4), 138-167, 2020 | 49 | 2020 |
Improving learner-computer interaction through intelligent learning material delivery using instructional design modeling C Troussas, A Krouska, C Sgouropoulou Entropy 23 (6), 668, 2021 | 45 | 2021 |
A framework for personalized fully immersive virtual reality learning environments with gamified design in education A Marougkas, C Troussas, A Krouska, C Sgouropoulou Novelties in Intelligent Digital Systems, 95-104, 2021 | 45 | 2021 |