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Wilk Oliveira
Wilk Oliveira
다른 이름Wilk Oliveira dos Santos
Tampere University
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Analysing gamification elements in educational environments using an existing Gamification taxonomy
AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ...
Smart Learning Environments 6 (1), 1-14, 2019
3792019
Tailored gamification in education: A literature review and future agenda
W Oliveira, J Hamari, L Shi, AM Toda, L Rodrigues, PT Palomino, ...
Education and Information Technologies 28 (1), 373-406, 2023
3122023
A taxonomy of game elements for gamification in educational contexts: Proposal and evaluation
AM Toda, W Oliveira, AC Klock, PT Palomino, M Pimenta, I Gasparini, ...
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
1512019
The effects of personalized gamification on students’ flow experience, motivation, and enjoyment
W Oliveira, J Hamari, S Joaquim, AM Toda, PT Palomino, J Vassileva, ...
Smart Learning Environments 9 (1), 16, 2022
1422022
Narrative for gamification in education: why should you care?
PT Palomino, AM Toda, W Oliveira, AI Cristea, S Isotani
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
1292019
The relationship between user types and gamification designs
ACG Santos, W Oliveira, J Hamari, L Rodrigues, AM Toda, PT Palomino, ...
User Modeling and User-Adapted Interaction 31 (5), 907-940, 2021
1162021
Flow theory to promote learning in educational systems: Is it really relevant?
WO dos Santos, II Bittencourt, S Isotani, D Dermeval, LB Marques, ...
Revista Brasileira de Informática na Educação 26 (02), 29, 2018
1132018
Personalized gamification: A literature review of outcomes, experiments, and approaches
L Rodrigues, AM Toda, PT Palomino, W Oliveira, S Isotani
Eighth International Conference on Technological Ecosystems for Enhancing …, 2020
812020
How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education
AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ...
Journal of Educational Technology & Society 22 (3), 47-60, 2020
742020
Personalization Improves Gamification: Evidence from a Mixed-methods Study
L Rodrigues, PT Palomino, AM Toda, ACT Klock, W Oliveira, ...
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021
722021
Tailored Gamification to Educational Technologies
W Oliveira, II Bittencourt
Springer Singapore, 2019
672019
Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience.
W Oliveira, AM Toda, PT Palomino, L Shi, J Vassileva, II Bittencourt, ...
HICSS, 1-10, 2020
662020
Automating Gamification Personalization to the User and Beyond
L Rodrigues, AM Toda, W Oliveira, PT Palomino, J Vassileva, S Isotani
IEEE Transactions on Learning Technologies, 2022
602022
Gamification Works, but How and to Whom? An Experimental Study in the Context of Programming Lessons
L Rodrigues, AM Toda, W Oliveira, PT Palomino, AP Avila-Santos, ...
Proceedings of the 52nd ACM Technical Symposium on Computer Science …, 2021
582021
Jogos Educacionais como Ferramenta de Auxílio em Sala de Aula
SR da Silva Neto, HRM Santos, AA de Souza, WO dos Santos
Workshop de Informática na Escola, 10, 2013
582013
Does gamification affect flow experience? A systematic literature review
W Oliveira, O Pastushenko, L Rodrigues, AM Toda, PT Palomino, ...
Proceedings of the 5th International GamiFIN Conference, 110-119, 2021
562021
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study
AM Toda, W Oliveira, L Shi, II Bittencourt, S Isotani, A Cristea
12th International Conference on Educational Data Mining 12, 438-443, 2019
432019
Exploring content game elements to support gamification design in educational systems: narrative and storytelling
P Palomino, A Toda, W Oliveira, L Rodrigues, A Cristea, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019
362019
Design of tailored gamified educational systems based on gamer types
WO dos Santos, II Bittencourt, J Vassileva
Anais dos Workshops do Congresso Brasileiro de Informática na Educação 7 (1), 42, 2018
342018
Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese
ACG Santos, W Oliveira, M Altmeyer, J Hamari, S Isotani
Scientific Reports 12 (1), 4920, 2022
322022
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