フォロー
Andrea Gauthier
タイトル
引用先
引用先
Serious gaming and gamification education in health professions: systematic review
SV Gentry, A Gauthier, BLE Ehrstrom, D Wortley, A Lilienthal, LT Car, ...
Journal of medical Internet research 21 (3), e12994, 2019
5822019
Board games for health: A systematic literature review and meta-analysis
A Gauthier, PM Kato, KCM Bul, I Dunwell, A Walker-Clarke, P Lameras
Games for health journal 8 (2), 85-100, 2019
1342019
Exploring the influence of game design on learning and voluntary use in an online vascular anatomy study aid
A Gauthier, M Corrin, J Jenkinson
Computers & Education 87, 24-34, 2015
842015
Serious gaming and gamification interventions for health professional education
S Gentry, BLE Ehrstrom, A Gauthier, J Alvarez, D Wortley, J van Rijswijk, ...
The Cochrane database of systematic reviews 2018 (6), CD012209, 2018
542018
Designing productively negative experiences with serious game mechanics: Qualitative analysis of game-play and game design in a randomized trial
A Gauthier, J Jenkinson
Computers & Education 127, 66-89, 2018
412018
Cultural implications in the acceptability of game-based learning
KS Jossan, A Gauthier, J Jenkinson
Computers & Education 174, 104305, 2021
282021
Serious game leverages productive negativity to facilitate conceptual change in undergraduate molecular biology: A mixed-methods randomized controlled trial
A Gauthier, J Jenkinson
International Journal of Game-Based Learning (IJGBL) 7 (2), 20-34, 2017
252017
Manipulating interface design features affects children's stop-and-think behaviours in a counterintuitive-problem game
A Gauthier, K Porayska-Pomsta, I Dumontheil, S Mayer, D Mareschal
ACM Transactions on Computer-Human Interaction 29 (2), 1-21, 2022
202022
Redesigning learning games for different learning contexts: Applying a serious game design framework to redesign Stop & Think
A Gauthier, K Porayska-Pomsta, S Mayer, I Dumontheil, EK Farran, D Bell, ...
International Journal of Child-Computer Interaction 33, 100503, 2022
162022
The role of CCI in supporting children’s engagement with environmental sustainability at a time of climate crisis
A Vasalou, A Gauthier
International Journal of Child-Computer Interaction 38, 100605, 2023
132023
Molecular Concepts Adaptive Assessment (MCAA) characterizes undergraduate misconceptions about molecular emergence
A Gauthier, S Jantzen, G McGill, J Jenkinson
CBE—Life Sciences Education 18 (1), ar4, 2019
122019
Game design for transforming and assessing undergraduates’ understanding of molecular emergence (pilot)
A Gauthier, J Jenkinson
Proceedings of the 9th European conference on games based learning, 656-663, 2015
112015
Is it time we get real? A systematic review of the potential of data-driven technologies to address teachers' implicit biases
A Gauthier, S Rizvi, M Cukurova, M Mavrikis
Frontiers in artificial intelligence 5, 994967, 2022
102022
I don't usually listen, I read: How different learner groups process game feedback
A Gauthier, L Benton, L Bunting, E Herbert, E Sumner, M Mavrikis, ...
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
92022
Examining gender differences in game-based learning through BKT parameter estimation
S Rizvi, A Gauthier, M Cukurova, M Mavrikis
International conference on artificial intelligence in education, 600-606, 2022
62022
The effect of attention cueing in molecular animation to communicate random motion
J Jenkinson, S Jantzen, A Gauthier, G McGill
Earli Sig 2, 96-98, 2016
62016
Adoption and usage challenges of a Learning Analytics Dashboard for game-based learning: design and implementation implications
A Gauthier, M Mavrikis, L Benton, A Vasalou
Companion Proceedings 12th International Conference on Learning Analytics …, 2022
52022
Exploring how children with reading difficulties respond to instructional supports in literacy games and the role of prior knowledge
L Benton, N Joye, E Sumner, A Gauthier, S Ibrahim, A Vasalou
British Journal of Educational Technology 54 (5), 1314-1331, 2023
42023
The promise of physiological data in collaborative learning: A systematic literature review
W Febriantoro, A Gauthier, M Cukurova
European Conference on Technology Enhanced Learning, 75-88, 2023
42023
Woes of an RCT for Game-Based Learning Research-Past Problems and Potential Solutions
A Gauthier, J Jenkinson
2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016
42016
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