Dissecting games engines: The case of Unity3D F Messaoudi, G Simon, A Ksentini 2015 international workshop on network and systems support for games …, 2015 | 102 | 2015 |
A LISP-based implementation of follow me cloud A Ksentini, T Taleb, F Messaoudi IEEE Access 2, 1340-1347, 2014 | 45 | 2014 |
On using edge computing for computation offloading in mobile network F Messaoudi, A Ksentini, P Bertin GLOBECOM 2017-2017 IEEE Global Communications Conference, 1-7, 2017 | 39 | 2017 |
Performance analysis of game engines on mobile and fixed devices F Messaoudi, A Ksentini, G Simon, P Bertin ACM Transactions on Multimedia Computing, Communications, and Applications …, 2017 | 36 | 2017 |
Toward a mobile gaming based-computation offloading F Messaoudi, A Ksentini, P Bertin 2018 IEEE International Conference on Communications (ICC), 1-7, 2018 | 16 | 2018 |
Arbitration among vertical services C Casetti, CF Chiasserini, N Molner, J Martín-Pérez, T Deiß, CT Phan, ... 2018 IEEE 29th Annual International Symposium on Personal, Indoor and Mobile …, 2018 | 14 | 2018 |
Towards the quest for 5G network slicing F Messaoudi, P Bertin, A Ksentini 2020 IEEE 17th Annual Consumer Communications & Networking Conference (CCNC …, 2020 | 8 | 2020 |
The vertical slicer: Verticals’ entry point to 5G networks C Casetti, CF Chiasserini, J Martin Perez, N Molner, T Deiss, ... The 27th European Conference on Networks and Communications (EuCNC 2018), 2018 | 6 | 2018 |
User equipment based-computation offloading for real-time applications in the context of Cloud and edge networks F Messaoudi Université de Rennes, 2018 | 3 | 2018 |
A LISP-Based Implementation of Follow Me Cloud F MESSAOUDI | | |