מאמרים עם הרשאות לגישה ציבורית - Jonna Koivistoלמידע נוסף
לא זמין באתר כלשהו: 1
Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games
J Hamari, N Hanner, J Koivisto
International Journal of Information Management 37 (1), 1449-1459, 2017
הרשאות: Finnish Funding Agency for Innovation
זמינים באתר כלשהו: 23
The rise of motivational information systems: A review of gamification research
J Koivisto, J Hamari
International journal of information management 45, 191-210, 2019
הרשאות: Academy of Finland, Business Finland
Why do people use gamification services?
J Hamari, J Koivisto
International journal of information management 35 (4), 419-431, 2015
הרשאות: Finnish Funding Agency for Innovation
“Working out for likes”: An empirical study on social influence in exercise gamification
J Hamari, J Koivisto
Computers in human behavior 50, 333-347, 2015
הרשאות: Finnish Funding Agency for Innovation
Measuring flow in gamification: Dispositional flow scale-2
J Hamari, J Koivisto
Computers in Human Behavior 40, 133-143, 2014
הרשאות: Finnish Funding Agency for Innovation
Gamified crowdsourcing: Conceptualization, literature review, and future agenda
B Morschheuser, J Hamari, J Koivisto, A Maedche
International Journal of Human-Computer Studies 106, 26-43, 2017
הרשאות: Finnish Funding Agency for Innovation
Why do players buy in-game content? An empirical study on concrete purchase motivations
J Hamari, K Alha, S Järvelä, JM Kivikangas, J Koivisto, J Paavilainen
Computers in Human Behavior 68, 538-546, 2017
הרשאות: Finnish Funding Agency for Innovation
" Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games
J Hamari, N Hanner, J Koivisto
International Journal of Information Management 51, 102040, 2020
הרשאות: Business Finland
Gamification of production and logistics operations: Status quo and future directions
H Warmelink, J Koivisto, I Mayer, M Vesa, J Hamari
Journal of business research 106, 331-340, 2020
הרשאות: European Commission
Gamification for older adults: a systematic literature review
J Koivisto, A Malik
The Gerontologist 61 (7), e360-e372, 2021
הרשאות: Business Finland
Gamification of physical activity: A systematic literature review of comparison studies
J Koivisto, J Hamari
3rd International GamiFIN Conference, GamiFIN 2019, 2019
הרשאות: Academy of Finland, Business Finland
Gamification of the work floor: A literature review of gamifying production and logistics operations
H Warmelink, J Koivisto, I Mayer, M Vesa, J Hamari
הרשאות: European Commission
Gameful self-regulation: A study on how gamified self-tracking features evoke gameful experiences
L Hassan, N Xi, B Gurkan, J Koivisto, J Hamari
53rd Annual Hawaii International Conference on System Sciences, HICSS 2020 …, 2020
הרשאות: Business Finland
Getting healthy by catching them all: a study on the relationship between player orientations and perceived health benefits in an augmented reality game
J Koivisto, A Malik, B Gurkan, J Hamari
הרשאות: US National Science Foundation, Academy of Finland, Business Finland
Gamification: A study on users, benefits and literature
J Koivisto
Tampere University Press, 2017
הרשאות: Finnish Funding Agency for Innovation
Identified opportunities for gamification in the elective primary fast‐track total hip and knee arthroplasty journey: Secondary analysis of healthcare professionals’ interviews
M Jansson, J Koivisto, M Pikkarainen
Journal of Clinical Nursing 29 (13-14), 2338-2351, 2020
הרשאות: Business Finland
A gamified mobile health intervention for children in day surgery care: Protocol for a randomized controlled trial
A Rantala, AL Vuorinen, J Koivisto, H Similä, O Helve, P Lahdenne, ...
Nursing Open 9 (2), 1465-1476, 2022
הרשאות: Finnish Funding Agency for Innovation, Business Finland
The digital patient journey solution for patients undergoing elective hip and knee arthroplasty: Protocol for a pragmatic randomized controlled trial
M Jansson, AL Vuorinen, M Harjumaa, H Similä, J Koivisto, AP Puhto, ...
Journal of Advanced Nursing 76 (6), 1436-1448, 2020
הרשאות: Finnish Funding Agency for Innovation, Business Finland
Effectiveness of game-based solutions in patients with total hip and knee arthroplasty: A systematic review of randomized controlled trials
MM Jansson, J Koivisto
Games for Health Journal 12 (1), 25-33, 2023
הרשאות: Business Finland
Identified gamification opportunities for digital patient journey solution during an arthroplasty journey: secondary analysis of patients' interviews
J Jansson, E Laukka, O Kanste, J Koivisto, M Jansson
Nursing Open 9 (4), 2044-2053, 2022
הרשאות: Business Finland
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