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Juho Hamari
Juho Hamari
Gamification Group, UNITE Flagship, Tampere University
Email verificata su uta.fi - Home page
Titolo
Citata da
Citata da
Anno
Does gamification work?—A literature review of empirical studies on gamification
J Hamari, J Koivisto, H Sarsa
Proceedings of the 47th Hawaii International Conference on System Sciences …, 2014
76202014
The sharing economy: Why people participate in collaborative consumption
J Hamari, M Sjöklint, A Ukkonen
Journal of the Association for Information Science and Technology 67 (9 …, 2016
54362016
Defining gamification - A service marketing perspective
K Huotari, J Hamari
Proceedings of The 16th International Academic Mindtrek Conference, 17-22, 2012
26892012
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
J Hamari, DJ Shernoff, E Rowe, B Coller, J Asbell-Clarke, T Edwards
Computers in human behavior 54, 170-179, 2016
22512016
The rise of motivational information systems: A review of gamification research
J Koivisto, J Hamari
International Journal of Information Management 45, 191-210, 2019
19162019
What is eSports and why do people watch it?
J Hamari, M Sjöblom
Internet Research 27 (2), 211-232, 2017
17312017
A definition for gamification: anchoring gamification in the service marketing literature
K Huotari, J Hamari
Electronic Markets 27 (1), 21–31, 2017
14132017
Demographic differences in perceived benefits from gamification
J Koivisto, J Hamari
Computers in Human Behavior 35, 179-188, 2014
12772014
Transforming Homo Economicus into Homo Ludens: a field experiment on gamification in a utilitarian peer-to-peer trading service
J Hamari
Electronic Commerce Research and Applications 12 (4), 236-245, 2013
11772013
Do badges increase user activity? A field experiment on the effects of gamification
J Hamari
Computers in Human Behavior 71, 469-478, 2017
10602017
Social motivations of live-streaming viewer engagement on Twitch
Z Hilvert-Bruce, JT Neill, M Sjöblom, J Hamari
Computers in Human Behavior 84, 58-67, 2018
10082018
Why do people watch others play video games? An empirical study on the motivations of twitch users
M Sjöblom, J Hamari
Computers in Human Behavior 75, 985-996, 2017
9702017
Why do people use gamification services?
J Hamari, J Koivisto
International journal of information management 35 (4), 419-431, 2015
8962015
Social motivations to use gamification: An empirical study of gamifying exercise
J Hamari, J Koivisto
Proceedings of the 21st European Conference on Information Systems, 2013
8692013
Gamification of education and learning: A review of empirical literature
J Majuri, J Koivisto, J Hamari
Proceedings of the 2nd International GamiFIN Conference 2186, 11-19, 2018
7132018
Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction
N Xi, J Hamari
International Journal of Information Management 46, 210-221, 2019
6992019
“Working out for likes”: An empirical study on social influence in exercise gamification
J Hamari, J Koivisto
Computers in human behavior 50, 333-347, 2015
6672015
Game design as marketing: How game mechanics create demand for virtual goods
J Hamari, V Lehdonvirta
International Journal of Business Science & Applied Management 5 (1), 14-29, 2010
6662010
Player Types: A Meta-synthesis
J Hamari, J Tuunanen
Transactions of the Digital Games Research Association 1 (2), 29-53, 2014
5162014
Measuring Flow in Gamification: Dispositional Flow Scale-2
J Hamari, J Koivisto
Computers in Human Behavior 40 (November 2014), 133-143, 2014
4942014
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
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