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Daniel Johnson
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Citata da
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Gamification for health and wellbeing: A systematic review of the literature
D Johnson, S Deterding, KA Kuhn, A Staneva, S Stoyanov, L Hides
Internet Interventions 6, 89-106, 2016
13852016
A controlled trial of mindfulness training in schools: The importance of practice for an impact on well-being
FA Huppert, DM Johnson
The Journal of Positive Psychology 5 (4), 264-274, 2010
7542010
Gaming well: links between videogames and flourishing mental health
C Jones, L Scholes, D Johnson, M Katsikitis, MC Carras
Frontiers in psychology 5, 260, 2014
4022014
Gaming well: links between videogames and flourishing mental health
CM Jones, L Scholes, D Johnson, M Katsikitis, MC Carras
Frontiers in psychology 5, 2014
4022014
Effective affective user interface design in games
D Johnson, J Wiles
Ergonomics 46 (13-14), 1332-1345, 2003
3782003
Gamification and serious games within the domain of domestic energy consumption: A systematic review.
M Johnson, Daniel, Horton, Ella, Mulcahy, Rory, & Foth
Renewable & Sustainable Energy Reviews 73, 249-264, 2017
3582017
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences
VV Abeele, K Spiel, L Nacke, D Johnson, K Gerling
International Journal of Human-Computer Studies 135, 102370, 2020
3102020
Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review
VWS Cheng, T Davenport, D Johnson, K Vella, IB Hickie
JMIR mental health 6 (6), e13717, 2019
2582019
Validation of two game experience scales: The Player Experience of Need Satisfaction (PENS) and Game Experience Questionnaire (GEQ)
D Johnson, MJ Gardner, R Perry
International Journal of Human-Computer Studies 118, 38-46, 2018
2332018
Demographic category membership and leadership in small groups: A social identity analysis
MA Hogg, KS Fielding, D Johnson, B Masser, E Russell, A Svensson
The Leadership Quarterly 17 (4), 335-350, 2006
1962006
A sense of belonging: Pokémon GO and social connectedness
K Vella, D Johnson, VWS Cheng, T Davenport, J Mitchell, M Klarkowski, ...
Games and Culture 14 (6), 583-603, 2019
1822019
Personality, motivation and video games
D Johnson, J Gardner
Proceedings of the 22nd Conference of the Computer-Human Interaction Special …, 2010
1782010
The impact of communication technologies on life and relationship satisfaction
J Goodman-Deane, A Mieczakowski, D Johnson, T Goldhaber, ...
Computers in Human Behavior 57, 219-229, 2016
1742016
The impact of communication technologies on life and relationship satisfaction
J Goodman-Deane, A Mieczakowski, D Johnson, T Goldhaber, ...
Computers in Human Behavior 57, 219-229, 2016
1742016
All about that base: differing player experiences in video game genres and the unique case of MOBA games
D Johnson, LE Nacke, P Wyeth
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
1742015
Active versus passive screen time for young children
P Sweetser, D Johnson, A Ozdowska, P Wyeth
Australasian Journal of Early Childhood 37 (4), 94-98, 2012
1682012
Personality & video game genre preferences
N Peever, D Johnson, J Gardner
Proceedings of The 8th Australasian Conference on Interactive Entertainment …, 2012
1392012
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience
Z Fitz-Walter, D Johnson, P Wyeth, D Tjondronegoro, B Scott-Parker
Computers in Human Behavior 71, 586-595, 2017
1372017
Computer games with intelligence
D Johnson, J Wiles
10th IEEE International Conference on Fuzzy Systems.(Cat. No. 01CH37297) 3 …, 2001
1232001
Motivations for videogame play: Predictors of time spent playing
D Johnson, J Gardner, P Sweetser
Computers in Human Behavior 63, 805-812, 2016
1222016
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