Use of the evoked potential P3 component for control in a virtual apartment JD Bayliss IEEE transactions on neural systems and rehabilitation engineering 11 (2 …, 2003 | 333 | 2003 |
A virtual reality testbed for brain-computer interface research JD Bayliss, DH Ballard IEEE Transactions on Rehabilitation Engineering 8 (2), 188-190, 2000 | 236 | 2000 |
Analyzing hyperspectral data with independent component analysis JD Bayliss, JA Gualtieri, RF Cromp 26th AIPR workshop: Exploiting new image sources and sensors 3240, 133-143, 1998 | 224 | 1998 |
A dichoptic custom-made action video game as a treatment for adult amblyopia I Vedamurthy, M Nahum, SJ Huang, F Zheng, J Bayliss, D Bavelier, ... Vision research 114, 173-187, 2015 | 213 | 2015 |
Games as a" flavor" of CS1 JD Bayliss, S Strout Proceedings of the 37th SIGCSE technical symposium on Computer science …, 2006 | 166 | 2006 |
An action video game for the treatment of amblyopia in children: a feasibility study C Gambacorta, M Nahum, I Vedamurthy, J Bayliss, J Jordan, D Bavelier, ... Vision research 148, 1-14, 2018 | 113 | 2018 |
A flexible brain-computer interface JD Bayliss University of Rochester, 2001 | 87 | 2001 |
Changing the P300 brain computer interface JD Bayliss, SA Inverso, A Tentler CyberPsychology & Behavior 7 (6), 694-704, 2004 | 80 | 2004 |
Using games in introductory courses: tips from the trenches JD Bayliss Proceedings of the 40th ACM technical symposium on Computer science …, 2009 | 76 | 2009 |
The effects of games in CS1-3 JD Bayliss Microsoft Academic Days Conference on Game Development in Computer Science …, 2007 | 52 | 2007 |
Teaching game AI through Minecraft mods JD Bayliss 2012 IEEE International Games Innovation Conference, 1-4, 2012 | 45 | 2012 |
Recognizing evoked potentials in a virtual environment J Bayliss, D Ballard Advances in Neural Information Processing Systems 12, 1999 | 41 | 1999 |
Single trial P300 recognition in a virtual environment J Bayliss, D Ballard | 38 | 1998 |
Single trial P3 epoch recognition in a virtual environment JD Bayliss, DH Ballard Neurocomputing 32, 637-642, 2000 | 36 | 2000 |
Introducing BF++: A C++ framework for cognitive bio-feedback systems design L Bianchi, F Babiloni, F Cincotti, S Salinari, MG Marcian Methods of information in medicine 42 (01), 104-110, 2003 | 35 | 2003 |
Development of a virtual laboratory for the study of complex human behavior JB Pelz, MM Hayhoe, DH Ballard, A Shrivastava, JD Bayliss, ... Stereoscopic Displays and Virtual Reality Systems VI 3639, 416-426, 1999 | 28 | 1999 |
Instructional design as game design JD Bayliss, DI Schwartz Proceedings of the 4th International Conference on Foundations of Digital …, 2009 | 23 | 2009 |
Game design and development students: who are they? JD Bayliss, K Bierre Proceedings of the 3rd international conference on Game development in …, 2008 | 22 | 2008 |
Lazy eye shooter: A novel game therapy for visual recovery in adult amblyopia JD Bayliss, I Vedamurthy, D Bavelier, M Nahum, D Levi 2012 IEEE international games innovation conference, 1-4, 2012 | 21 | 2012 |
The E ects of Eye Tracking in a VR Helmet on EEG Recordings JD Bayliss, DH Ballard TR 685, University of Rochester National Resource Laboratory for the Study …, 1998 | 16 | 1998 |