An anthropomorphic navigation scheme for dynamic scenarios L Scandolo, T Fraichard 2011 IEEE International Conference on Robotics and Automation, 809-814, 2011 | 81 | 2011 |
A learning approach for river debris detection AS Gomez, L Scandolo, E Eisemann International Journal of Applied Earth Observation and Geoinformation 107 …, 2022 | 19 | 2022 |
Spectral processing of tangential vector fields C Brandt, L Scandolo, E Eisemann, K Hildebrandt Computer Graphics Forum 36 (6), 338-353, 2017 | 18 | 2017 |
The reduced immersed method for real-time fluid-elastic solid interaction and contact simulation C Brandt, L Scandolo, E Eisemann, K Hildebrandt ACM Transactions on Graphics (TOG) 38 (6), 1-16, 2019 | 13 | 2019 |
Compressed Multiresolution Hierarchies for High‐Quality Precomputed Shadows L Scandolo, P Bauszat, E Eisemann Computer Graphics Forum 35 (2), 331-340, 2016 | 13 | 2016 |
Modeling n-Symmetry Vector Fields using Higher-Order Energies C Brandt, L Scandolo, E Eisemann, K Hildebrandt ACM Transactions on Graphics (TOG) 37 (2), 1-18, 2018 | 10 | 2018 |
Realistic modeling of porous materials R Baravalle, L Scandolo, C Delrieux, C Garcia Bauza, E Eisemann Computer Animation and Virtual Worlds 28 (2), e1719, 2017 | 9 | 2017 |
Stochastic-depth ambient occlusion J Vermeer, L Scandolo, E Eisemann Proceedings of the ACM on Computer Graphics and Interactive Techniques 4 (1 …, 2021 | 8 | 2021 |
Lossy geometry compression for high resolution voxel scenes R Van der Laan, L Scandolo, E Eisemann Proceedings of the ACM on Computer Graphics and Interactive Techniques 3 (1 …, 2020 | 8 | 2020 |
Merged Multiresolution Hierarchies for Shadow Map Compression L Scandolo, P Bauszat, E Eisemann | 8 | 2016 |
Adaptively Layered Statistical Volumetric Obscurance Q Hendrickx, L Scandolo, M Eisemann, E Eisemann High-Performance Graphics 2015, 2015 | 7 | 2015 |
Quad‐Based Fourier Transform for Efficient Diffraction Synthesis L Scandolo, S Lee, E Eisemann § Computer Graphics Forum 37 (4), 167-176, 2018 | 6 | 2018 |
Texture Browser: Feature‐based Texture Exploration X Luo, L Scandolo, E Eisemann Computer Graphics Forum 40 (3), 99-109, 2021 | 5 | 2021 |
Voxel DAGs and Multiresolution Hierarchies: From Large-Scale Scenes to Pre-computed Shadows. U Assarsson, M Billeter, D Dolonius, E Eisemann, A Jaspe, L Scandolo, ... Eurographics (Tutorials), 9-11, 2018 | 4 | 2018 |
Single‐Image SVBRDF Estimation with Learned Gradient Descent X Luo, L Scandolo, A Bousseau, E Eisemann Computer Graphics Forum 43 (2), e15018, 2024 | 2 | 2024 |
Directed acyclic graph encoding for compressed shadow maps L Scandolo, E Eisemann High Performance Graphics, 2021 | 2 | 2021 |
A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes. B Usta, L Scandolo, M Billeter, R Marroquim, E Eisemann High Performance Graphics (Short Papers), 45-49, 2019 | 2 | 2019 |
Implementación de un raytracer en unidades de procesamiento gráfico utilizando Bounding Volume Hierarchy L Scandolo, CG Bauza, J D'Amato, M Vénere Mecánica Computacional 31 (18), 3165-3179, 2012 | 2 | 2012 |
Gradient‐Guided Local Disparity Editing L Scandolo, P Bauszat, E Eisemann Computer Graphics Forum 38 (1), 394-404, 2019 | 1 | 2019 |
Modelado para la renderización foto-realista de pan R Baravalle, L Scandolo, C Delrieux, CG Bauza Mecánica Computacional 33 (26), 1695-1709, 2014 | 1 | 2014 |