Toxic behaviors in Esports games: player perceptions and coping strategies S Adinolf, S Turkay Proceedings of the 2018 Annual Symposium on computer-human interaction in …, 2018 | 194 | 2018 |
See no evil, hear no evil, speak no evil: How collegiate players define, experience and cope with toxicity S Türkay, J Formosa, S Adinolf, R Cuthbert, R Altizer Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020 | 127 | 2020 |
Free to be me: a survey study on customization with World of Warcraft and City Of Heroes/Villains players S Turkay, S Adinolf Procedia-Social and Behavioral Sciences 2 (2), 1840-1845, 2010 | 73 | 2010 |
The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying game S Turkay, S Adinolf Cyberpsychology: Journal of Psychosocial Research on Cyberspace 9 (3), 2015 | 71 | 2015 |
Friending to flame: How social features affect player behaviours in an online collectible card game S Türkay, S Adinolf Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 68 | 2019 |
Collectible card games as learning tools S Turkay, S Adinolf, D Tirthali Procedia-Social and Behavioral Sciences 46, 3701-3705, 2012 | 58 | 2012 |
What do players (think they) learn in games? S Turkay, S Adinolf Procedia-Social and Behavioral Sciences 46, 3345-3349, 2012 | 46 | 2012 |
Collection, creation and community: a discussion on collectible card games S Adinolf, S Turkay Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011 | 23 | 2011 |
Controlling your game controls: Interface and customization S Adinolf, S Turkay Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011 | 19 | 2011 |
Understanding online collectible card game players' motivations: a survey study with two games S Turkay, S Adinolf Proceedings of the 30th australian conference on computer-human interaction …, 2018 | 18 | 2018 |
Virtual Reality Esports-Understanding Competitive Players’ Perceptions of Location Based VR Esports S Turkay, J Formosa, R Cuthbert, S Adinolf, RA Brown Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 14 | 2021 |
My little robot: user preferences in game agent customization S Adinolf, P Wyeth, R Brown, J Harman Proceedings of the annual symposium on computer-human interaction in play …, 2020 | 14 | 2020 |
Towards designing agent based virtual reality applications for cybersecurity training S Adinolf, P Wyeth, R Brown, R Altizer Proceedings of the 31st Australian Conference on Human-Computer-Interaction …, 2019 | 13 | 2019 |
Differences in Player Experiences of Need Satisfaction Across Four Games S Adinolf, S Turkay 2019 DiGRA Internation Conference: Game, Play and the Emerging Ludo-Mix, 2019 | 11 | 2019 |
Enjoyment of customization in multi user online games: A survey study with World of Warcraft and City of Heroes/Villains players S Turkay, S Adinolf EdMedia+ Innovate Learning, 592-601, 2010 | 10 | 2010 |
The effects of customization on game experiences of a massively multiplayer online game’s players S Turkay, CK Kinzer, S Adinolf Proceedings of GLS 9, 330-337, 2013 | 9 | 2013 |
Appeal of online collectible card games: social features of hearthstone S Türkay, S Adinolf Proceedings of the 29th Australian Conference on Computer-Human Interaction …, 2017 | 4 | 2017 |
In Torpor, Not Dead: A Look at a Collectible Card Game That Sticks Around S Adinolf, S Turkay, D Tirthali Proceedings of Games+ Learning+ Society 8, 41-47, 2012 | 4 | 2012 |
Near and dear: Designing relatable VR agents for training games S Adinolf, P Wyeth, R Brown, L Simpson Proceedings of the 32nd Australian Conference on Human-Computer Interaction …, 2020 | 3 | 2020 |
See no evil, hear no evil, speak no evil: how collegiate esports players define, experience and cope with toxicity S Turkay, J Formosa, S Adinolf, R Cuthbert, R Altizer Association for Computing Machinery, 2020 | | 2020 |