Classifying serious games: the G/P/S model D Djaouti, J Alvarez, JP Jessel Handbook of research on improving learning and motivation through …, 2011 | 802 | 2011 |
Origins of serious games D Djaouti, J Alvarez, JP Jessel, O Rampnoux Serious games and edutainment applications, 25-43, 2011 | 753 | 2011 |
Phylogenetic mixture models for proteins SQ Le, N Lartillot, O Gascuel Philosophical Transactions of the Royal Society B: Biological Sciences 363 …, 2008 | 251 | 2008 |
A gameplay definition through videogame classification D Djaouti, J Alvarez, JP Jessel, G Methel, P Molinier International Journal of Computer Games Technology 2008, 2008 | 212 | 2008 |
Towards a serious game to help students learn computer programming M Muratet, P Torguet, JP Jessel, F Viallet | 196 | 2009 |
Serious Game: Just a question of posture J Alvarez, O Rampnoux, JP Jessel, G Methel Artificial & Ambient Intelligence, AISB 7 (1), 420-423, 2007 | 146 | 2007 |
Experimental feedback on Prog&Play: a serious game for programming practice M Muratet, P Torguet, F Viallet, JP Jessel Computer graphics forum 30 (1), 61-73, 2011 | 112 | 2011 |
A new object-order ray-casting algorithm B Mora, JP Jessel, R Caubet IEEE Visualization, 2002. VIS 2002., 203-210, 2002 | 95 | 2002 |
TAC: augmented reality system for collaborative tele-assistance in the field of maintenance through internet S Bottecchia, JM Cieutat, JP Jessel Proceedings of the 1st augmented human international conference, 1-7, 2010 | 83 | 2010 |
Origins of serious games. Serious games and edutainment applications D Djaouti, J Alvarez, JP Jessel, O Rampnoux Serious Games and Edutainment Applications, Berlin: Springer, 25-53, 2011 | 79 | 2011 |
Mobile augmented reality in museums: towards enhancing visitor's learning experience N Ghouaiel, S Garbaya, JM Cieutat, JP Jessel International Journal of Virtual Reality 17 (1), 21-31, 2017 | 59 | 2017 |
Towards a classification of video games D Djaouti, J Alvarez, JP Jessel, G Methel AISB (ASAMi) 2007, 2007 | 48 | 2007 |
A new AR interaction paradigm for collaborative teleassistance system: the POA S Bottecchia, JM Cieutat, C Merlo, JP Jessel International Journal on Interactive Design and Manufacturing (IJIDeM) 3, 35-40, 2009 | 38 | 2009 |
Serious games & cultural heritage: a case study of prehistoric caves D Djaouti, J Alvarez, O Rampnoux, V Charvillat, JP Jessel 2009 15th International Conference on Virtual Systems and Multimedia, 221-226, 2009 | 33 | 2009 |
Morphological study of the video games J Alvarez, D Djaouti, R Ghassempouri, JP Jessel, G Methel ACM international conference proceeding series 207, 36-43, 2006 | 31 | 2006 |
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room C Pons Lelardeux, D Panzoli, V Lubrano, V Minville, P Lagarrigue, ... The Visual Computer 33, 489-515, 2017 | 30 | 2017 |
Can" Gaming 2.0" help design" Serious Games"? a comparative study D Djaouti, J Alvarez, JP Jessel Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 11-18, 2010 | 29 | 2010 |
Play, game, world: anatomy of a videogame D Djaouti, J Alvarez, JP Jessel, G Methel International Conference on Computer Games: AI, Animation, Mobile …, 2007 | 29 | 2007 |
Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability N Muller, D Panzoli, M Galaup, P Lagarrigue, JP Jessel 2017 9th international conference on virtual worlds and games for serious …, 2017 | 24 | 2017 |
Adaptive augmented reality: plasticity of augmentations N Ghouaiel, JM Cieutat, JP Jessel Proceedings of the 2014 Virtual Reality International Conference, 1-4, 2014 | 23 | 2014 |