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Fengfeng Ke
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A case study of computer gaming for math: Engaged learning from gameplay?
F Ke
Computers & education 51 (4), 1609-1620, 2008
7702008
A qualitative meta-analysis of computer games as learning tools
F Ke
Handbook of research on effective electronic gaming in education, 1-32, 2009
7662009
Gameplaying for maths learning: cooperative or not?
F Ke, B Grabowski
British journal of educational technology 38 (2), 249-259, 2007
6152007
Examining online teaching, cognitive, and social presence for adult students
F Ke
Computers & Education 55 (2), 808-820, 2010
5132010
The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills
VJ Shute, M Ventura, F Ke
Computers & education 80, 58-67, 2015
5052015
An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing
F Ke
Computers & education 73, 26-39, 2014
4792014
The effect of peer feedback for blogging on college students' reflective learning processes
Y Xie, F Ke, P Sharma
The Internet and Higher Education 11 (1), 18-25, 2008
4682008
Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation
F Ke
Educational Technology Research and Development 56, 539-556, 2008
4182008
Games, learning, and assessment
VJ Shute, F Ke
Assessment in game-based learning: Foundations, innovations, and …, 2012
3972012
Designing and integrating purposeful learning in game play: A systematic review
F Ke
Educational Technology Research and Development 64, 219-244, 2016
3852016
Toward deep learning for adult students in online courses
F Ke, K Xie
The Internet and Higher Education 12 (3-4), 136-145, 2009
3352009
Online learning across ethnicity and age: A study on learning interaction participation, perception, and learning satisfaction
F Ke, D Kwak
Computers & education 61, 43-51, 2013
3142013
Virtual-reality-based social interaction training for children with high-functioning autism
F Ke, T Im
The Journal of Educational Research 106 (6), 441-461, 2013
2562013
Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning
F Ke, YC Hsu
The Internet and Higher Education 26, 33-41, 2015
2392015
The relationship among pre-service teachers' computer competence, attitude towards computer-assisted education, and intention of technology acceptance
MH Baturay, Ş Gökçearslan, F Ke
International Journal of Technology Enhanced Learning 9 (1), 1-13, 2017
2332017
Game‐based learning engagement: A theory‐and data‐driven exploration
F Ke, K Xie, Y Xie
British Journal of Educational Technology 47 (6), 1183-1201, 2016
2212016
Teaching training in a mixed-reality integrated learning environment
F Ke, S Lee, X Xu
Computers in Human Behavior 62, 212-220, 2016
2212016
The role of students' motivation in peer‐moderated asynchronous online discussions
K Xie, F Ke
British Journal of Educational Technology 42 (6), 916-930, 2011
2192011
Evaluating online learning communities
F Ke, C Hoadley
Educational Technology Research and Development 57, 487-510, 2009
2192009
Games for engaged learning of middle school children with special learning needs
F Ke, T Abras
British Journal of Educational Technology 44 (2), 225-242, 2013
1862013
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
Articoli 1–20