A case study of computer gaming for math: Engaged learning from gameplay? F Ke Computers & education 51 (4), 1609-1620, 2008 | 770 | 2008 |
A qualitative meta-analysis of computer games as learning tools F Ke Handbook of research on effective electronic gaming in education, 1-32, 2009 | 766 | 2009 |
Gameplaying for maths learning: cooperative or not? F Ke, B Grabowski British journal of educational technology 38 (2), 249-259, 2007 | 615 | 2007 |
Examining online teaching, cognitive, and social presence for adult students F Ke Computers & Education 55 (2), 808-820, 2010 | 513 | 2010 |
The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills VJ Shute, M Ventura, F Ke Computers & education 80, 58-67, 2015 | 505 | 2015 |
An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing F Ke Computers & education 73, 26-39, 2014 | 479 | 2014 |
The effect of peer feedback for blogging on college students' reflective learning processes Y Xie, F Ke, P Sharma The Internet and Higher Education 11 (1), 18-25, 2008 | 468 | 2008 |
Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation F Ke Educational Technology Research and Development 56, 539-556, 2008 | 418 | 2008 |
Games, learning, and assessment VJ Shute, F Ke Assessment in game-based learning: Foundations, innovations, and …, 2012 | 397 | 2012 |
Designing and integrating purposeful learning in game play: A systematic review F Ke Educational Technology Research and Development 64, 219-244, 2016 | 385 | 2016 |
Toward deep learning for adult students in online courses F Ke, K Xie The Internet and Higher Education 12 (3-4), 136-145, 2009 | 335 | 2009 |
Online learning across ethnicity and age: A study on learning interaction participation, perception, and learning satisfaction F Ke, D Kwak Computers & education 61, 43-51, 2013 | 314 | 2013 |
Virtual-reality-based social interaction training for children with high-functioning autism F Ke, T Im The Journal of Educational Research 106 (6), 441-461, 2013 | 256 | 2013 |
Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning F Ke, YC Hsu The Internet and Higher Education 26, 33-41, 2015 | 239 | 2015 |
The relationship among pre-service teachers' computer competence, attitude towards computer-assisted education, and intention of technology acceptance MH Baturay, Ş Gökçearslan, F Ke International Journal of Technology Enhanced Learning 9 (1), 1-13, 2017 | 233 | 2017 |
Game‐based learning engagement: A theory‐and data‐driven exploration F Ke, K Xie, Y Xie British Journal of Educational Technology 47 (6), 1183-1201, 2016 | 221 | 2016 |
Teaching training in a mixed-reality integrated learning environment F Ke, S Lee, X Xu Computers in Human Behavior 62, 212-220, 2016 | 221 | 2016 |
The role of students' motivation in peer‐moderated asynchronous online discussions K Xie, F Ke British Journal of Educational Technology 42 (6), 916-930, 2011 | 219 | 2011 |
Evaluating online learning communities F Ke, C Hoadley Educational Technology Research and Development 57, 487-510, 2009 | 219 | 2009 |
Games for engaged learning of middle school children with special learning needs F Ke, T Abras British Journal of Educational Technology 44 (2), 225-242, 2013 | 186 | 2013 |