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Oana Mitruț (Bălan)
Oana Mitruț (Bălan)
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Citata da
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Anno
Designing sensory-substitution devices: Principles, pitfalls and potential 1
Á Kristjánsson, A Moldoveanu, ÓI Jóhannesson, O Balan, S Spagnol, ...
Restorative neurology and neuroscience 34 (5), 769-787, 2016
1292016
Emotion classification based on biophysical signals and machine learning techniques
O Bălan, G Moise, L Petrescu, A Moldoveanu, M Leordeanu, ...
Symmetry 12 (1), 21, 2019
1212019
Fear level classification based on emotional dimensions and machine learning techniques
O Bălan, G Moise, A Moldoveanu, M Leordeanu, F Moldoveanu
Sensors 19 (7), 1738, 2019
792019
Navigational audio games: an effective approach toward improving spatial contextual learning for blind people
O Balan, A Moldoveanu, F Moldoveanu
International Journal on Disability and Human Development 14 (2), 109-118, 2015
752015
An investigation of various machine and deep learning techniques applied in automatic fear level detection and acrophobia virtual therapy
O Bălan, G Moise, A Moldoveanu, M Leordeanu, F Moldoveanu
Sensors 20 (2), 496, 2020
702020
Integrating biosignals measurement in virtual reality environments for anxiety detection
L Petrescu, C Petrescu, O Mitruț, G Moise, A Moldoveanu, F Moldoveanu, ...
Sensors 20 (24), 7088, 2020
532020
Navigational 3D audio-based game-training towards rich auditory spatial representation of the environment
O Bălan, A Moldoveanu, F Moldoveanu, MI Dascălu
2014 18th International Conference on System Theory, Control and Computing …, 2014
392014
Current use and future perspectives of spatial audio technologies in electronic travel aids
S Spagnol, G Wersényi, M Bujacz, O Bălan, M Herrera Martínez, ...
Wireless Communications and Mobile Computing 2018 (1), 3918284, 2018
382018
The sound of vision project: on the feasibility of an audio-haptic representation of the environment, for the visually impaired
ÓI Jóhannesson, O Balan, R Unnthorsson, A Moldoveanu, Á Kristjánsson
Brain sciences 6 (3), 20, 2016
352016
Machine learning methods for fear classification based on physiological features
L Petrescu, C Petrescu, A Oprea, O Mitruț, G Moise, A Moldoveanu, ...
Sensors 21 (13), 4519, 2021
262021
Audio games-a novel approach towards effective learning in the case of visually-impaired people
O Balan, A Moldoveanu, F Moldoveanu, MI Dascalu
ICERI2014 Proceedings, 6542-6548, 2014
252014
Mastering an advanced sensory substitution device for visually impaired through innovative virtual training
ADB Moldoveanu, S Ivascu, I Stanica, MI Dascalu, R Lupu, G Ivanica, ...
2017 IEEE 7th international conference on consumer electronics-Berlin (ICCE …, 2017
202017
THE ROLE OF PERCEPTUAL FEEDBACK TRAINING ON SOUND LOCALIZATION ACCURACY IN AUDIO EXPERIMENTS.
O Bălan, A Moldoveanu, F Moldoveanu, I NEGOI
eLearning & Software for Education, 2015
162015
Usability assessment of assistive technology for blind and visually impaired
M Dascalu, A Moldoveanu, O Balan, RG Lupu, F Ungureanu, S Caraiman
2017 E-Health and Bioengineering Conference (EHB), 523-526, 2017
152017
Improving the audio game–playing performances of people with visual impairments through multimodal training
O Bălan, A Moldoveanu, F Moldoveanu, H Nagy, G Wersényi, ...
Journal of Visual Impairment & Blindness 111 (2), 148-164, 2017
152017
A machine learning approach to automatic phobia therapy with virtual reality
O Bălan, A Moldoveanu, M Leordeanu
Modern Approaches to Augmentation of Brain Function, 607-636, 2021
142021
Virtual museums-technologies, opportunities and perspectives.
M Anton, G Nicolae, A Moldoveanu, O Balan
Romanian Journal of Human-Computer Interaction 11 (2), 2018
142018
Sound of vision 3D virtual training environments-a gamification approach for visual to audio-haptic sensory substitution
A Moldoveanu, O Balan, MI Dascalu, I Stanica, CN Bodea, R Unntorson, ...
Revue Roumaine des Sciences Techniques Serie Electrotechnique et Energetique …, 2018
142018
Developing a navigational 3D audio game with hierarchical levels of difficulty for the visually impaired players.
O Balan, A Moldoveanu, F Moldoveanu, A Butean
RoCHI, 49-54, 2015
142015
Automatic adaptation of exposure intensity in VR acrophobia therapy, based on deep neural networks
O Balan, G Moise, A Moldoveanu, F Moldoveanu, M Leordeanu
132019
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
Articoli 1–20