Playing along and playing for on Twitch: Livestreaming from tandem play to performance R Scully-Blaker, J Begy, M Consalvo, S Ganzon | 85 | 2017 |
Board Games and the Construction of Cultural Memory J Begy Games & Culture, 2015 | 70 | 2015 |
Achievements, motivations and rewards in Faunasphere J Begy, M Consalvo Game Studies 11 (1), 1-20, 2011 | 56 | 2011 |
Good Feedback for bad Players? A preliminary Study of ‘juicy’Interface feedback J Juul, JS Begy Proceedings of first joint FDG/DiGRA Conference, Dundee, 2016 | 51 | 2016 |
Players and their Pets M Consalvo, J Begy University of Minnesota Press, 2015 | 46 | 2015 |
Experiential metaphors in abstract games J Begy Transactions of the Digital Games Research Association 1 (1), 2013 | 46 | 2013 |
Tandem play: Theorizing sociality in single-player gameplay M Consalvo, J Begy, SC Ganzon, R Scully-Blaker Video games, 146-160, 2018 | 33 | 2018 |
game reward systems M Jakobsson, O Sotamaa, C Moore, J Begy, M Consalvo, A Gazzard Game Stud 11 (1), 2011 | 32 | 2011 |
Interpreting abstract games: the metaphorical potential of formal game elements JS Begy Massachusetts Institute of Technology, 2010 | 20 | 2010 |
Finding sociality in single player games: A case study of tandem play amongst friends and couples M Consalvo, J Begy, P Browne, S Ganzon, R Scully-Blaker, R Waldie | 13 | 2018 |
The History and Significance of Jumping in Games J Begy Vienna Games Conference, 2010 | 8 | 2010 |
Methodological considerations in the study of tandem play J Begy, M Consalvo, R Scully-Blaker, SC Ganzon Loading... 10 (16), 2017 | 6 | 2017 |
Playing at the World: A History of Simulating Wars, People, and Fantastic Adventures: From Chess to Role-Playing Games J Begy American Journal of Play 5 (3), 391, 2013 | 4 | 2013 |
What Happens at the End of the World? An MMOG’s Closure and Player Responses M Consalvo, J Begy | 4 | 2012 |
A framework for exploring tablet-based tabletop games S Nicholson, J Begy Proceedings of the Canadian Game Studies Association Annual Conference …, 2014 | 3 | 2014 |
MovMote: A game for studying interpretation. J Begy, S Schirra FDG, 388-389, 2013 | | 2013 |
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds J Begy American Journal of Play 4 (3), 386, 2012 | | 2012 |
The Design and Speculative Technology of MST3K: Joel Hodgson and Trace Beaulieu at MIT J Begy, G Fierro In the Peanut Gallery with Mystery Science Theater 3000: Essays on Film …, 2011 | | 2011 |
Bad Games Panel [Panel] J Juul, M Weise, J Begy Abstract Proceedings of DiGRA 2009 Conference: Breaking New Ground …, 2009 | | 2009 |
Bad Games Panel [Abstracts] J Juul, M Weise, J Begy Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in …, 2009 | | 2009 |