The virtual census: Representations of gender, race and age in video games D Williams, N Martins, M Consalvo, JD Ivory New media & society 11 (5), 815-834, 2009 | 1114 | 2009 |
A content analysis of female body imagery in video games N Martins, DC Williams, K Harrison, RA Ratan Sex roles 61, 824-836, 2009 | 241 | 2009 |
Racial and gender differences in the relationship between children’s television use and self-esteem: A longitudinal panel study N Martins, K Harrison Communication Research 39 (3), 338-357, 2012 | 227 | 2012 |
Communicating stigma: The pro-ana paradox D Yeshua-Katz, N Martins Health communication 28 (5), 499-508, 2013 | 175 | 2013 |
Nothing to fear? An analysis of college students' fear experiences with video games T Lynch, N Martins Journal of Broadcasting & Electronic Media 59 (2), 298-317, 2015 | 131 | 2015 |
Virtual muscularity: A content analysis of male video game characters N Martins, DC Williams, RA Ratan, K Harrison Body image 8 (1), 43-51, 2011 | 110 | 2011 |
Children's and parents' fright reactions to kidnapping stories in the news BJ Wilson, N Martins, AL Marske Communication Monographs 72 (1), 46-70, 2005 | 100 | 2005 |
Social aggression on television and its relationship to children's aggression in the classroom N Martins, BJ Wilson Human Communication Research 38 (1), 48-71, 2012 | 82 | 2012 |
Playing by the rules: Parental mediation of video game play N Martins, NL Matthews, RA Ratan Journal of Family Issues 38 (9), 1215-1238, 2017 | 76 | 2017 |
A content analysis of print news coverage of media violence and aggression research N Martins, AJ Weaver, D Yeshua-Katz, NH Lewis, NE Tyree, JD Jensen Journal of communication 63 (6), 1070-1087, 2013 | 67 | 2013 |
Good clean fun? A content analysis of profanity in video games and its prevalence across game systems and ratings JD Ivory, D Williams, N Martins, M Consalvo Cyberpsychology & Behavior 12 (4), 457-460, 2009 | 67 | 2009 |
The relationship between “teen mom” reality programming and teenagers' beliefs about teen parenthood N Martins, RE Jensen Mass Communication and Society 17 (6), 830-852, 2014 | 58 | 2014 |
Mean on the screen: Social aggression in programs popular with children N Martins, BJ Wilson Journal of Communication 62 (6), 991-1009, 2012 | 54 | 2012 |
Masculine pleasures as normalized practices: Character design in the video game industry JE Tompkins, N Martins Games and Culture 17 (3), 399-420, 2022 | 52 | 2022 |
Real ideal: Investigating how ideal and hyper-ideal video game bodies affect men and women NL Matthews, T Lynch, N Martins Computers in Human Behavior 59, 155-164, 2016 | 51 | 2016 |
A house divided: Parental disparity and conflict over media rules predict children's outcomes ML Mares, L Stephenson, N Martins, AI Nathanson Computers in Human Behavior 81, 177-188, 2018 | 48 | 2018 |
Mirroring the media: The relationship between media consumption, media internalization, and profile picture characteristics on Facebook S Kapidzic, N Martins Journal of Broadcasting & Electronic Media 59 (2), 278-297, 2015 | 47 | 2015 |
The role of media exposure on relational aggression: A meta-analysis N Martins, A Weaver Aggression and violent behavior 47, 90-99, 2019 | 41 | 2019 |
Effects of communication-debilitating illnesses and injuries on close relationships: A relational maintenance perspective JJ Bute, E Donovan-Kicken, N Martins Health Communication 21 (3), 235-246, 2007 | 38 | 2007 |
Televised relational and physical aggression and children’s hostile intent attributions N Martins Journal of experimental child psychology 116 (4), 945-952, 2013 | 33 | 2013 |