Ikuti
Mauro Tavella
Mauro Tavella
ITD-CNR Institute for Educational Technology National Research Council Italy
Email yang diverifikasi di itd.cnr.it
Judul
Dikutip oleh
Dikutip oleh
Tahun
Developing strategic and reasoning abilities with computer games at primary school level
RM Bottino, L Ferlino, M Ott, M Tavella
Computers & Education 49 (4), 1272-1286, 2007
3432007
Lessico Elementare: Dati Statistici Sull'italiano Scritto e Letto dai Bambini delle Elementari
L Marconi, M Ott, E Pesenti, D Ratti, M Tavella
Zanichelli, Bologna, 1994
2281994
Lessico elementare: dati statistici sull'italiano scritto e letto dai bambini delle elementari
MT Lucia Marconi, Michela Ott, Elia Pesenti, Daniela
Zanichelli, Bologna, 1994
2281994
A contribution to the understanding of what makes young students genuinely engaged in computer-based learning tasks
M Ott, M Tavella
Procedia-Social and Behavioral Sciences 1 (1), 184-188, 2009
852009
Investigating the relationship between school performance and the abilities to play mind games
RM Bottino, M Ott, M Tavella
European Conference on Games Based Learning, 62, 2013
652013
Pedagogical plans as communication oriented objects
G Olimpo, RM Bottino, J Earp, M Ott, F Pozzi, M Tavella
Computers & Education 55 (2), 476-488, 2010
502010
Motivation and engagement in computer-based learning tasks: investigating key contributing factors
M Ott, M Tavella
World journal on educational technology 2 (1), 1-15, 2010
442010
Serious gaming at school: Reflections on students' performance, engagement and motivation
RM Bottino, M Ott, M Tavella
International Journal of Game-Based Learning (IJGBL) 4 (1), 21-36, 2014
422014
Children’s performance with digital mind games and evidence for learning behaviour
RM Bottino, M Ott, M Tavella
Information Systems, E-learning, and Knowledge Management Research: 4th …, 2013
382013
Scaffolding pedagogical planning and the design of learning activities: An on-line system
RM Bottino, M Ott, M Tavella
Governance, Communication, and Innovation in a Knowledge Intensive Society …, 2013
362013
From e-learning to VR-learning: An example of learning in an immersive virtual world
L Freina, R Bottino, M Tavella
Journal of e-learning and knowledge society 12 (2), 2016
342016
Can digital mind games be used to investigate children’s reasoning abilities
RM Bottino, M Ott, M Tavella, V Benigno
Proceedings of the 4th ECGBL Conference on Games Based Learning Copenhagen …, 2010
292010
Supporting the design of pilot learning activities with the Pedagogical Plan Manager
RM Bottino, J Earp, G Olimpo, M Ott, F Pozzi, M Tavella
IFIP World Computer Congress, TC 3, 37-44, 2008
282008
Training of spatial abilities with digital games: impact on mathematics performance of primary school students
L Freina, R Bottino, L Ferlino, M Tavella
Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon …, 2017
222017
A participatory approach to define user requirements of a platform for intangible cultural heritage education
F Pozzi, A Antonaci, FM Dagnino, M Ott, M Tavella
2014 International Conference on Computer Vision Theory and Applications …, 2014
222014
The impact of mind game playing on children's reasoning abilities: reflections from an experience
RM Bottino, M Ott, M Tavella
Proceedings of the 2nd European Conference on game based learning, 51-57, 2008
212008
An experiment in introducing the basic concepts of informatics
G Olimpo, D Persico, L Sarti, M Tavella
Proceedings WCCE'85, 1985
211985
Widening access to Intangible Cultural Heritage: Towards the development of an innovative platform
M Ott, FM Dagnino, F Pozzi, M Tavella
Universal Access in Human-Computer Interaction. Universal Access to …, 2014
182014
On the concept of database of multimedia learning material
G Olimpo, D Persico, L Sarti, M Tavella
Proceedings of World Conference on Computers and Education, Amsterdam …, 1990
171990
On the concept of reusability in educational design
G Olimpo, A Chioccariello, M Tavella, G Trentin
Learning Technology in the European Community, Atti di DELTA Conference on …, 1992
161992
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