Ikuti
Malte Elson
Malte Elson
Professor of Psychology of Digitalisation, University of Bern
Email yang diverifikasi di unibe.ch - Beranda
Judul
Dikutip oleh
Dikutip oleh
Tahun
A multilab preregistered replication of the ego-depletion effect
MS Hagger, NLD Chatzisarantis, H Alberts, CO Anggono, C Batailler, ...
Perspectives on Psychological Science 11 (4), 546-573, 2016
13102016
A weak scientific basis for gaming disorder: Let us err on the side of caution
AJ Van Rooij, CJ Ferguson, M Colder Carras, D Kardefelt-Winther, J Shi, ...
Journal of behavioral addictions 7 (1), 1-9, 2018
3942018
A unified framework to quantify the credibility of scientific findings
EP LeBel, RJ McCarthy, BD Earp, M Elson, W Vanpaemel
Advances in Methods and Practices in Psychological Science 1 (3), 389-402, 2018
3362018
Twenty-five years of research on violence in digital games and aggression
M Elson, CJ Ferguson
European Psychologist, 2014
3282014
Frustration-aggression theory
J Breuer, M Elson
Wiley Blackwell, 2017
2822017
That’sa lot to PROCESS! Pitfalls of popular path models
JM Rohrer, P Hünermund, RC Arslan, M Elson
Advances in Methods and Practices in Psychological Science 5 (2 …, 2022
2172022
Press CRTT to measure aggressive behavior: the unstandardized use of the competitive reaction time task in aggression research.
M Elson, MR Mohseni, J Breuer, M Scharkow, T Quandt
Psychological assessment 26 (2), 419, 2014
2002014
More than stories with buttons: Narrative, mechanics, and context as determinants of player experience in digital games
M Elson, J Breuer, JD Ivory, T Quandt
Journal of Communication 64 (3), 521-542, 2014
1872014
Hardware reverse engineering: Overview and open challenges
M Fyrbiak, S Strauß, C Kison, S Wallat, M Elson, N Rummel, C Paar
2017 IEEE 2nd International Verification and Security Workshop (IVSW), 88-94, 2017
1252017
Digital games research: A survey study on an emerging field and its prevalent debates
T Quandt, J Van Looy, J Vogelgesang, M Elson, JD Ivory, M Consalvo, ...
Journal of Communication 65 (6), 975-996, 2015
1122015
Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal
J Kneer, M Elson, F Knapp
Computers in human behavior 54, 142-148, 2016
982016
Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments
M Lanier, TF Waddell, M Elson, DJ Tamul, JD Ivory, A Przybylski
Computers in Human Behavior 100, 70-78, 2019
852019
Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression.
M Elson, J Breuer, J Van Looy, J Kneer, T Quandt
Psychology of popular media culture 4 (2), 112, 2015
812015
Know thy player: An integrated model of player experience for digital games research
M Elson, J Breuer, T Quandt
Handbook of digital games, 362-387, 2014
81*2014
Like this meta-analysis: Screen media and mental health.
CJ Ferguson, LK Kaye, D Branley-Bell, P Markey, JD Ivory, D Klisanin, ...
Professional Psychology: Research and Practice 53 (2), 205, 2022
772022
A conceptual review of lab-based aggression paradigms
RJ McCarthy, M Elson
Collabra: Psychology 4 (1), 2018
682018
Does doing media violence research make one aggressive?
M Elson, CJ Ferguson
European Psychologist, 2014
582014
Digital Games in Laboratory Experiments: Controlling a Complex Stimulus Through Modding
M Elson, T Quandt
Psychology of Popular Media Culture, 2014
542014
Psychological measures aren’t toothbrushes
M Elson, I Hussey, T Alsalti, RC Arslan
Communications Psychology 1 (1), 25, 2023
522023
What’s in a Badge? A Computational Reproducibility Investigation of the Open Data Badge Policy in One Issue of Psychological Science
S Crüwell, D Apthorp, BJ Baker, L Colling, M Elson, SJ Geiger, ...
Psychological Science 34 (4), 512-522, 2023
48*2023
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