Towards Believable Crowds: A Generic Multi-Level Framework for Agent Navigation W van Toll, N Jaklin, R Geraerts | 49 | 2015 |
Real‐time path planning in heterogeneous environments N Jaklin, A Cook, R Geraerts Computer Animation and Virtual Worlds 24 (3-4), 285-295, 2013 | 49 | 2013 |
Towards Social Behavior in Virtual-Agent Navigation A Kremyzas, N Jaklin, R Geraerts Sci China Inf Sci 59 (11), 1 - 17, 2016 | 22 | 2016 |
Adding sociality to virtual pedestrian groups N Jaklin, A Kremyzas, R Geraerts Proceedings of the 21st ACM Symposium on Virtual Reality Software and …, 2015 | 17 | 2015 |
On Streams and Incentives: A Synthesis of Individual and Collective Crowd Motion A van Goethem, N Jaklin, A Cook IV, R Geraerts Technical Report, Utrecht University, March 2015, 2015 | 11 | 2015 |
On Streams and Incentives - A Synthesis of Individual and Collective Crowd Motion A van Goethem, N Jaklin, A Cook IV, R Geraerts 28th International Conference on Computer Animation and Social Agents (CASA …, 2015 | 11 | 2015 |
Computing High-Quality Paths in Weighted Regions N Jaklin, M Tibboel, R Geraerts Proceedings of the Seventh International Conference on Motion in Games, 77-86, 2014 | 11 | 2014 |
Way to go-A framework for multi-level planning in games N Jaklin, W van Toll, R Geraerts Planning in Games Workshop, 11, 2013 | 7 | 2013 |
Navigating Through Virtual Worlds - From Single Characters to Large Crowds N Jaklin, R Geraerts Handbook of Research on Gaming Trends in P-12 Education, 527-554, 2015 | 3 | 2015 |
Stay off the lawn! Creating smooth paths based on region preferences. N Jaklin, A Cook IV, R Geraerts ASCI / ICT.OPEN 2013, 2013 | 1 | 2013 |
Shortest Inspection-Path Queries in Simple Polygons N Jaklin | | 2008 |
Pfade in Dreiecks-und Sechseckgittern N Jaklin | | 2008 |