Using Minecraft in the science classroom M Pusey, G Pusey International Journal of Innovation in Science and Mathematics Education 23 (3), 2015 | 82 | 2015 |
Resilience interventions using interactive technology: a scoping review M Pusey, KW Wong, NA Rappa Interactive Learning Environments 30 (10), 1940-1955, 2022 | 26 | 2022 |
Using case studies to explore need satisfaction and frustration in puzzle video games M Pusey, KW Wong, NA Rappa Games and Culture 17 (5), 752-772, 2022 | 20 | 2022 |
The puzzle challenge analysis tool. A tool for analysing the cognitive challenge level of puzzles in video games M Pusey, KW Wong, NA Rappa Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-27, 2021 | 11 | 2021 |
The Effect of Puzzle Video Games on High School Students' Problem-solving Skills and Academic Resilience. M Pusey Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 11 | 2018 |
Teacher pioneers: Visions from the edge of the map C Williams-Pierce Pittsburgh, PA: ETC Press, 2016 | 5 | 2016 |
The effect of a more knowledgeable other on resilience while playing single-player puzzle video games M Pusey, KW Wong, NA Rappa 28th International Conference on Computers in Education (ICCE) 2020, 2020 | 4 | 2020 |
Exploring the relationship between cognitively challenging puzzle video games and resilient behaviours ME Pusey Murdoch University, 2021 | | 2021 |
Player problem-solving strategies in co-located play of a single-player video game M Pusey, KW Wong, N Rappa Proceedings of DiGRA Australia 2021, 2021 | | 2021 |