Cikkek nyilvánosan hozzáférhető megbízással - Caio Victor SousaTovábbi információ
Valahol hozzáférhető: 14
Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students
CV Sousa, J Hwang, R Cabrera-Perez, A Fernandez, A Misawa, ...
Journal of Sport and Health Science 11 (2), 164-171, 2022
Megbízások: US National Institutes of Health
The effect of narrative on physical activity via immersion during active video game play in children: mediation analysis
CV Sousa, A Fernandez, J Hwang, AS Lu
Journal of Medical Internet Research 22 (3), e17994, 2020
Megbízások: US National Institutes of Health
The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games
AS Lu, V Pelarski, D Alon, A Baran, E McGarrity, N Swaminathan, ...
Virtual Reality 27 (3), 1607-1622, 2023
Megbízások: US National Institutes of Health
Active video game interventions targeting physical activity behaviors: Systematic review and meta-analysis
AC Moller, CV Sousa, KJ Lee, D Alon, AS Lu
Journal of medical Internet research 25, e45243, 2023
Megbízások: US National Institutes of Health
Oil spill and socioeconomic vulnerability in marine protected areas
FR Silva, A Schiavetti, ACM Malhado, B Ferreira, CVP Sousa, FP Vieira, ...
Frontiers in Marine Science 9, 859697, 2022
Megbízások: US National Science Foundation, Fundação de Amparo à Pesquisa do Estado de …
A systematic review and Meta-analysis of the effect of active video games on postural balance
CV Sousa, K Lee, D Alon, D Sternad, AS Lu
Archives of physical medicine and rehabilitation 104 (4), 631-644, 2023
Megbízások: US National Science Foundation, US National Institutes of Health
What type of body shape moves children? An experimental exploration of the impact of narrative cartoon character body shape on children’s narrative engagement, wishful …
D Alon, CV Sousa, AS Lu
Frontiers in psychology 12, 653626, 2021
Megbízások: US National Institutes of Health
The impact of narratives and active video games on long-term moderate-to-vigorous physical activity: A randomized controlled trial protocol
D Alon, CV Sousa, T Baranowski, TV Barreira, R Cabrera-Perez, K Chiu, ...
Contemporary clinical trials 96, 106087, 2020
Megbízások: US National Institutes of Health
A comprehensive systematic review and content analysis of active video game intervention research
AC Moller, CV Sousa, KJ Lee, D Alon, AS Lu
Digital Health 9, 20552076231171232, 2023
Megbízások: US National Institutes of Health
How much did it cost to develop and implement an eHealth intervention for a minority children population that overlapped with the COVID-19 pandemic?
A Monashefsky, D Alon, T Baranowski, TV Barreira, KA Chiu, ...
Contemporary Clinical Trials 125, 107044, 2023
Megbízások: US National Institutes of Health
To Pause With a Cliffhanger or a Temporary Closure? The Differential Impact of Serial Versus Episodic Narratives on Children’s Physical Activity Behaviors
AS Lu, MC Green, CV Sousa, J Hwang, IM Lee, D Thompson, ...
Communication Research, 00936502231166091, 2023
Megbízások: US National Institutes of Health
Running an active gaming-based randomized controlled trial during the COVID-19 pandemic: challenges, solutions and lessons learned
A Monashefsky, D Alon, A Baran, R Borah, K Lee, E McGarrity, H Menon, ...
Public Health in Practice 3, 100259, 2022
Megbízások: US National Institutes of Health
Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video games
CV Sousa, J Hwang, HG Simoes, KJ Sun, AS Lu
BMC pediatrics 21, 1-8, 2021
Megbízások: US National Institutes of Health
Improving serum redox balance, inflammatory status, physical function, and cognitive ability through dual-task resistance training and detraining in nursing home residents
EM Araújo, HJ Coelho-Júnior, CV Sousa, T dos Santos Rosa, IVS Neto, ...
Experimental Gerontology 200, 112662, 2025
Megbízások: European Commission
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