The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games AS Lu, V Pelarski, D Alon, A Baran, E McGarrity, N Swaminathan, ... Virtual Reality 27 (3), 1607-1622, 2023 | 23 | 2023 |
Active video game interventions targeting physical activity behaviors: Systematic review and meta-analysis AC Moller, CV Sousa, KJ Lee, D Alon, AS Lu Journal of medical Internet research 25, e45243, 2023 | 20 | 2023 |
A systematic review and Meta-analysis of the effect of active video games on postural balance CV Sousa, K Lee, D Alon, D Sternad, AS Lu Archives of physical medicine and rehabilitation 104 (4), 631-644, 2023 | 12 | 2023 |
What type of body shape moves children? An experimental exploration of the impact of narrative cartoon character body shape on children’s narrative engagement, wishful … D Alon, CV Sousa, AS Lu Frontiers in psychology 12, 653626, 2021 | 5 | 2021 |
The impact of narratives and active video games on long-term moderate-to-vigorous physical activity: A randomized controlled trial protocol D Alon, CV Sousa, T Baranowski, TV Barreira, R Cabrera-Perez, K Chiu, ... Contemporary clinical trials 96, 106087, 2020 | 5 | 2020 |
The effect of animated Sci-Fi characters’ racial presentation on narrative engagement, wishful identification, and physical activity intention among children AS Lu, MC Green, D Alon Journal of Communication 74 (2), 160-172, 2024 | 3 | 2024 |
A comprehensive systematic review and content analysis of active video game intervention research AC Moller, CV Sousa, KJ Lee, D Alon, AS Lu Digital Health 9, 20552076231171232, 2023 | 3 | 2023 |
How much did it cost to develop and implement an eHealth intervention for a minority children population that overlapped with the COVID-19 pandemic? A Monashefsky, D Alon, T Baranowski, TV Barreira, KA Chiu, ... Contemporary Clinical Trials 125, 107044, 2023 | 3 | 2023 |
Running an active gaming-based randomized controlled trial during the COVID-19 pandemic: challenges, solutions and lessons learned A Monashefsky, D Alon, A Baran, R Borah, K Lee, E McGarrity, H Menon, ... Public Health in Practice 3, 100259, 2022 | 1 | 2022 |
NARRATIVE ADDITION INCREASES PHYSICAL ACTIVITY LEVELS DURING ACTIVE VIRTUAL REALITY GAME PLAY CV Sousa, VJ Pelarski, N Swaminathan, A Baran, E McGarrity, D Alon, ... ANNALS OF BEHAVIORAL MEDICINE 56 (SUPP 1), S404-S404, 2022 | | 2022 |
A COMPREHENSIVE SYSTEMATIC CONTENT ANALYSIS OF ACTIVE VIDEO GAME (AVG) INTERVENTIONS AC Moller, CV Sousa, KJ Lee, D Alon, AS Lu ANNALS OF BEHAVIORAL MEDICINE 56 (SUPP 1), S23-S23, 2022 | | 2022 |