Követés
Christian Jones
Christian Jones
Ismeretlen szervezet
E-mail megerősítve itt: usc.edu.au
Cím
Hivatkozott rá
Hivatkozott rá
Év
Gaming well: links between videogames and flourishing mental health
C Jones, L Scholes, D Johnson, M Katsikitis, MC Carras
Frontiers in psychology 5, 76833, 2014
4022014
I PLAY AT WORK—ten principles for transforming work processes through gamification
F Oprescu, C Jones, M Katsikitis
Frontiers in psychology 5, 14, 2014
2842014
How the DPSIR framework can be used for structuring problems and facilitating empirical research in coastal systems
RL Lewison, MA Rudd, W Al-Hayek, C Baldwin, M Beger, SN Lieske, ...
Environmental Science & Policy 56, 110-119, 2016
2362016
The best possible selves intervention: A review of the literature to evaluate efficacy and guide future research
PM Loveday, GP Lovell, CM Jones
Journal of Happiness Studies 19, 607-628, 2018
1452018
Do work placements improve final year academic performance or do high-calibre students choose to do work placements?
CM Jones, JP Green, HE Higson
Studies in Higher Education 42 (6), 976-992, 2017
1192017
Automatic recognition of affective cues in the speech of car drivers to allow appropriate responses
CM Jones, IM Jonsson
Proceedings of the 17th Australia conference on computer-human interaction …, 2005
1012005
Videogames and wellbeing: A comprehensive review
D Johnson, C Jones, L Scholes, M Carras
Young and Well Cooperative Research Centre, 2013
982013
Professional development needs of nurse educators. An Australian case study
F Oprescu, M McAllister, D Duncan, C Jones
Nurse Education in Practice 27, 165-168, 2017
972017
A review of interactive technologies as support tools for the cultivation of mindfulness
J Sliwinski, M Katsikitis, CM Jones
Mindfulness 8, 1150-1159, 2017
962017
Women’s use of social networking sites related to childbearing: An integrative review
DM Gleeson, A Craswell, CM Jones
Women and Birth 32 (4), 294-302, 2019
932019
Educators who believe: Understanding the enthusiasm of teachers who use digital games in the classroom
C Stieler-Hunt, CM Jones
Research in Learning Technology 23, 2015
842015
A professional development model to facilitate teacher adoption of interactive, immersive digital games for classroom learning
C Stieler‐Hunt, C Jones
British Journal of Educational Technology 50 (1), 264-279, 2019
712019
Biometric valence and arousal recognition
CM Jones, T Troen
Proceedings of the 19th Australasian conference on computer-human …, 2007
692007
The teachers' role in child sexual abuse prevention programs: Implications for teacher education
L Scholes, C Jones, C Stieler-Hunt, B Rolfe, K Pozzebon
Australian Journal of Teacher Education (Online) 37 (11), 109-136, 2012
682012
N2E: Envisioning a process to support transition from nurse to educator
M McAllister, F Oprescu, C Jones
Contemporary Nurse 46 (2), 242-250, 2014
662014
Mindful gaming: how digital games can improve mindfulness
J Sliwinski, M Katsikitis, CM Jones
Human-Computer Interaction–INTERACT 2015: 15th IFIP TC 13 International …, 2015
552015
Acoustic emotion recognition for affective computer gaming
C Jones, J Sutherland
Affect and emotion in human-computer interaction: from theory to …, 2008
512008
Affective human-robotic interaction
C Jones, A Deeming
Affect and Emotion in Human-Computer Interaction: From Theory to …, 2008
502008
Feeling alienated–teachers using immersive digital games in classrooms
CJ Stieler-Hunt, CM Jones
Technology, Pedagogy and Education 26 (4), 457-470, 2017
482017
Performance analysis of acoustic emotion recognition for in-car conversational interfaces
CM Jones, IM Jonsson
Universal Access in Human-Computer Interaction. Ambient Interaction: 4th …, 2007
452007
A rendszer jelenleg nem tudja elvégezni a műveletet. Próbálkozzon újra később.
Cikkek 1–20