Követés
Thomas Bjørner, Head of Media Innovation & Game Research
Thomas Bjørner, Head of Media Innovation & Game Research
E-mail megerősítve itt: create.aau.dk - Kezdőlap
Cím
Hivatkozott rá
Hivatkozott rá
Év
The advantages of and barriers to being smart in a smart city: The perceptions of project managers within a smart city cluster project in Greater Copenhagen
T Bjørner
Cities 114, 103187, 2021
752021
“Sure, I would like to continue” a method for mapping the experience of engagement in video games
H Schønau-Fog, T Bjørner
Bulletin of Science, Technology & Society 32 (5), 405-412, 2012
732012
A systematic review of behavioural interventions promoting healthy eating among older people
X Zhou, FJA Perez-Cueto, QD Santos, E Monteleone, A Giboreau, ...
Nutrients 10 (2), 128, 2018
712018
Reporting
T Bjørner
Qualitative Methods for Consumer Research: The value of the qualitative …, 2015
63*2015
Designing an educational game: Design principles from a holistic perspective
T Bjørner, CBS Hansen
International Journal of Learning 17 (10), 279-290, 2010
432010
Where would you like to eat? A formative evaluation of mixed-reality solitary meals in virtual environments for older adults with mobility impairments who live alone
D Korsgaard, T Bjøner, NC Nilsson
Food research international 117, 30-39, 2019
412019
Time Use on Trains: Media Use/Non-use and Complex Shifts in Activities
T Bjørner
Mobilities 11 (5), 681-702, 2016
372016
An experiment of double dynamic lighting in an office responding to sky and daylight: Perceived effects on comfort, atmosphere and work engagement
EK Hansen, T Bjørner, E Xylakis, M Pajuste
Indoor and Built Environment 31 (2), http://dx.doi.org/10.1177/1420326X219911, 2022
312022
Driving pleasure and perceptions of the transition from no automation to full self-driving automation
T Bjørner
Applied Mobilities 4 (https://doi.org/10.1080/23800127.2017.14), 257-272, 2019
302019
Data Analysis and Findings
T Bjørner
Qualitative Methods for Consumer Research: The value of the qualitative …, 2015
282015
Creativity in Project Work—Students' Perceptions and Barriers
T Bjørner, L Busk Kofoed, JR Bruun-Pedersen
International Journal of Engineering Education 28 (3), 545-553, 2012
282012
Creating user stereotypes for persona development from qualitative data through semi-automatic subspace clustering
D Korsgaard, T Bjørner, PK Sørensen, P Burelli
User modeling and user-adapted interaction 30 (1), 81-125, 2020
272020
A contextual identification of home-living older adults' positive mealtime practices: A honeycomb model as a framework for joyful aging and the importance of social factors
T Bjørner, D Korsgaard, HC Reinbach, FJA Perez-Cueto
Appetite 129, 125-134, 2018
262018
A priori user acceptance and the perceived driving pleasure in semi-autonomous and autonomous vehicles
T Bjørner
262015
Older adults eating together in a virtual living room: Opportunities and limitations of eating in augmented virtuality
D Korsgaard, T Bjørner, PK Sørensen, JR Bruun-Pedersen
Proceedings of the 31st European Conference on Cognitive Ergonomics, 168-176, 2019
242019
Eating together while being apart: A pilot study on the effects of mixed-reality conversations and virtual environments on older eaters’ solitary meal experience and food intake
D Korsgaard, T Bjørner, JR Bruun-Pedersen, PK Sørensen, ...
2020 IEEE conference on virtual reality and 3D user interfaces abstracts and …, 2020
232020
How to Describe and Measure Obstacles of Narrative Immersion in a Film? The Wheel of Immersion as a Framework
T Bjørner, A Magnusson, RP Nielsen
Nordicom Review 1 (37), 101-117, 2016
22*2016
Immersive eating: Evaluating the use of head-mounted displays for mixed reality meal sessions
D Korsgaard, NC Nilsson, T Bjørner
2017 IEEE 3rd Workshop on Everyday Virtual Reality (WEVR), 1-4, 2017
202017
Data collection
T Bjørner
Qualitative Methods for Consumer Research: The value of the qualitative …, 2015
202015
How academic teachers perceive and facilitate creativity
T Bjørner, LB Kofoed
European Journal of Engineering Education 38 (5), 556-566, 2013
192013
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