Sexy, strong, and secondary: A content analysis of female characters in video games across 31 years T Lynch, JE Tompkins, II Van Driel, N Fritz Journal of communication 66 (4), 564-584, 2016 | 473 | 2016 |
Technology problems and student achievement gaps: A validation and extension of the technology maintenance construct AL Gonzales, J McCrory Calarco, T Lynch Communication research 47 (5), 750-770, 2020 | 276 | 2020 |
Nothing to fear? An analysis of college students' fear experiences with video games T Lynch, N Martins Journal of Broadcasting & Electronic Media 59 (2), 298-317, 2015 | 131 | 2015 |
“Better everyone should know our business than we lose our house”: Costs and benefits of medical crowdfunding for support, privacy, and identity AL Gonzales, EY Kwon, T Lynch, N Fritz New Media & Society 20 (2), 641-658, 2018 | 77 | 2018 |
Open science, closed doors? Countering marginalization through an agenda for ethical, inclusive research in communication J Fox, KE Pearce, AL Massanari, JM Riles, Ł Szulc, YS Ranjit, F Trevisan, ... Journal of Communication 71 (5), 764-784, 2021 | 68 | 2021 |
Kawaii killers and femme fatales: A textual analysis of female characters signifying benevolent and hostile sexism in video games JE Tompkins, T Lynch, II Van Driel, N Fritz Journal of Broadcasting & Electronic Media 64 (2), 236-254, 2020 | 55 | 2020 |
Real ideal: Investigating how ideal and hyper-ideal video game bodies affect men and women NL Matthews, T Lynch, N Martins Computers in Human Behavior 59, 155-164, 2016 | 51 | 2016 |
Increased cognitive load during video game play reduces rape myth acceptance and hostile sexism after exposure to sexualized female avatars GL Read, T Lynch, NL Matthews Sex Roles 79, 683-698, 2018 | 48 | 2018 |
What the public “knows” about media effects research: The influence of news frames on perceived credibility and belief change N Martins, AJ Weaver, T Lynch Journal of Communication 68 (1), 98-119, 2018 | 32 | 2018 |
I've Heard That Before: Habituation of the Orienting Response Follows Repeated Presentation of Auditory Structural Features in Radio RF Potter, T Lynch, A Kraus Communication Monographs 82 (3), 359-378, 2015 | 24 | 2015 |
Effect of vocal-pitch difference on automatic attention to voice changes in audio messages RF Potter, EJ Jamison-Koenig, T Lynch, J Sites Communication Research 46 (7), 1008-1025, 2019 | 22 | 2019 |
The concerns surrounding sexist content in digital games JE Tompkins, T Lynch Video game influences on aggression, cognition, and attention, 119-136, 2018 | 13 | 2018 |
Counter-stereotypical, yet counterproductive? How families at a science museum respond to narratives that defy gender stereotypes JA Bonus, T Lynch, A Nathanson, J Watts Media Psychology 25 (3), 469-498, 2022 | 10 | 2022 |
Evidence of ambivalent sexism in female video game character designs T Lynch, JE Tompkins, M Gilbert, S Burridge Mass Communication and Society 27 (6), 1529-1554, 2024 | 8 | 2024 |
Formidability of male video game characters over 45 years M Gilbert, T Lynch, S Burridge, L Archipley Information, Communication & Society 26 (8), 1531-1547, 2023 | 7 | 2023 |
Discourse of gaming: A conceptual framework of gaming as an interpretive community GP Perreault, T Lynch Journal of Broadcasting & Electronic Media 66 (3), 401-419, 2022 | 7 | 2022 |
Learning to play: How virtual world affordances drive adaptation and learning in Grand Theft Auto A Lang, J Han, X Zheng, A Almond, T Lynch, N Matthews Evolutionary Psychology and Digital Games, 179-192, 2018 | 6 | 2018 |
Evolutionary formidability mechanisms as moderators of fear experience T Lynch Evolutionary Psychology and Digital Games, 93-105, 2018 | 6 | 2018 |
Explicating how skill determines the qualities of user-avatar bonds T Lynch, NL Matthews, M Gilbert, S Jones, N Freiberger Frontiers in Psychology 13, 713678, 2022 | 4 | 2022 |
Validity S Burridge, T Lynch The International Encyclopedia of Media Psychology, 1-5, 2020 | 4 | 2020 |